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Proposed new team game: KILL MONTY -
Apolyton Civilization Site
The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I need to wait a bit before starting another game. I had some games that had been inactive for awhile spring back to life, so I need to wait until I conclude one of them.
Originally posted by mmontgomery
Rules:
MULTIPLAYING RESTRICTIONS
One thing I noted thats currently not addressed in your rules is the reactivation of Formers. Example: say I want to develop a square that is 4 squares away from my Former. I move it two squares during the current turn, then start a terraforming option. On the next turn I reactivate the terraformer and move it the two remaining squares and then continue the terraforming option (advanced one step via the previous turn) on the desired square. Just to make sure we are square, is this legal in this game?
I have no problem with this. As long as a former has a fraction of a move left, it can terraform. So it looks like a good strategy to partially terraform while on the way to a square you really want to terraform.
Nor do I have a problem with reactivation of supply crawlers. After moving a supply crawler, I have no problem with clicking on the supply crawler to tell it to harvest the resources on the square it is on.
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