Planetmind - PBEM game
SMAC v5.0
Game setup thread is here
Rules:
Notes:
SMAC v5.0
Game setup thread is here
Code:
Factions: Gaians Hercules (Bachmann1234) - ... (bachmannTODmattTAgmailTODcom) Hive Bodissey (Drow21) - spookyghostyTAgmailTODcom University Drow21 (Aarghhh) - spookyghostyTAgmailTODcom (aarghhhhhhhTAgmailTODcom) Morgan AI Spartans AI Believers AI PK T_ras (Florin79c) - martin_tTAnetvisionTODnetTODil (...) CMN Mart - marcin777TAgmailTODcom ______________________________________ Preference | Settings Map size | Standard, 40x80 Ocean | 50-70 Erosion | Average Life | Average Clouds | Average Difficulty | Transcend Transcend | Yes Conquest | Yes Diplomatic | Yes Economic | Yes Cooperative | Yes Do or Die | Yes Flexible start | Yes Tech stag | Yes Spoils of war | No Blind research | No Intense riv | Yes (AI enhanced) No survey | Yes No scatter | No No rnd events | Yes Time Warp | No Iron man | No Rand person | No Rand social | No
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
- A player may not trade technologies with other players
- Copters cannot attack bases
- Players agree NOT to trade technologies between themselves or with AI in any arrangement, e.g. also tech for energy etc
Notes:
- There is a problem with technology choices in multiplayer games. The choices are limited when choosing the first tech. The most effected player is The Hive, which cannot choose Centauri Ecology. What I was able to do for Hive is pre-select Centauri Ecology in 2100 in the scenario editor. However, it is important, that if you click the tech icon on the F2 screen any time during this many turns to researching Centauri Ecology, you will not be able to select Centauri Ecology again.
- Your unity supply droids are not homed, since you start without a base. They cannot crawl until you home them. Right click menu in the base screen does not give that option if the unit is independent. You can do it by selecting the unit after you create the base and from keyboard use CTRL+H
- Check F1 screen for other pre-defined units. Unity supply droid has forced cost of 1 row, but cannot be built. When used for Secret Project or prototype it adds only 1 row of minerals.
- About crawling - when you crawler exhaust its all move points you can still order it to crawl. Click it and use "o" from keyboard. When there is more than 1 unit on a tile, use right click menu and then "activate units here..." select crawler and give it an order. You can use this method for all other units when giving exhausted units orders.
- Watch out for mindworms. Protect your unity supply droids when crawling from tiles near fungus - a scout patrol stationed there may be worth it. I lost one droid in game testing...
- First turns are crucial for further success. Make good use of bonus resources and unity supply droids. Plan ahead. AI is moderately enhanced but it may give you troubles if you don't grow in power fast.
- You passwords are as you requested, if not, I'm sending them by pm.
- That would be all - few notes and strategy tips. Good Luck!
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