Free for All
SMAX game v 2.0
Game setup thread is here
Rules:
MULTIPLAYING RESTRICTIONS (written by Senethro?, edited)
Restrictions - general gameplay:
Contentious issues
Notes:
Factions for Alpha Centauri.ini:
Faction 1=GAIANS
Faction 2=ANGELS
Faction 3=SPARTANS
Faction 4=DRONE
Faction 5=HIVE
Faction 6=CYBORG
Faction 7=UNIV
SMAX game v 2.0
Game setup thread is here
Code:
Factions: Angels bdanv -borcea_danTAyahooTODcom Sparta Heniu -heniu87 /at/ gmail / d o t / com Drones waab -waab_ambarAThotmailDOTcom Cycon mmontgomery -michaelTAmontgoTODus; -mmontgomeryTAslbTODcom There is no AI CMN Mart -marcin777TAgmailTODcom ______________________________________ Preference | Settings Map size | Large, 45x90 Ocean | 50-70 Erosion | Average Life | Average Clouds | Dense Difficulty | Transcend Transcend | Yes Conquest | Yes Diplomatic | Yes Economic | Yes Cooperative | No Do or Die | Yes Flexible start | Yes Tech stag | No Spoils of war | No Blind research | No Intense riv | No No survey | Yes No scatter | No No rnd events | Yes Time Warp | No Iron man | No Rand person | No Rand social | No
MULTIPLAYING RESTRICTIONS (written by Senethro?, edited)
Restrictions - general gameplay:
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
- No attrocities, unless prohibition is repealed by council vote.
- Copters cannot be built. Unity copter, if found, has to be crashed.
- It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
- Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
- It is not allowed to locate bases in unexplored tiles.
- Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
- No pacts, either formal or informal. Every faction for themselves. Any trades of technology, energy, etc. should be to mutual benefit. Gifts are allowed with the expectation of a return benefit, such as I give you this technology now in exchange for your giving me the next technology you research.
Contentious issues
- A player may not insert stockpile energy into the build queue after the production of a military unit. Due to a bug in the game, should you put stockpile energy into the queue, you will get the benefit of the extra energy on the same turn as production of your military unit.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
- A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
- A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
Notes:
- Check the rules, there are 2 specific for when Angels are in the game. We can still discuss some "new" that you did not play with before - players often agree for variations, but those for Angels we should have. Mmontgomery, you should review them and confirm/propose changes or additions.
- Good luck!
Factions for Alpha Centauri.ini:
Faction 1=GAIANS
Faction 2=ANGELS
Faction 3=SPARTANS
Faction 4=DRONE
Faction 5=HIVE
Faction 6=CYBORG
Faction 7=UNIV
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