Description
SMACX PBEM game, 4 human and 3 AI players.
Date of creation: October 2001
Players
Keygen (): Peacekeeping Forces
HenryMad (): University of Planet
H0bbes (): Cybernetic Consciousness
Paul (): Morgan Industries
AI: Human Hive (ELIMINATED)
AI: Free Drones (ELIMINATED)
AI: Lord's Believers
Creator: HenryMad
CMN: -
Settings
Size of Planet: Huge Planet
Ocean Coverage: 30/50%
Erosive Forces: Weak
Native Life Forms: Abundant
Cloud Cover: Sparse
Difficulty Level: ?
Game Rules
Higher Goal (Allow Victory by Transcendence): ON
Total War (Allow Victory by Conquest): ON
Peace in Our Time (Allow Diplomatic Victory): ON
Mine, All Mine (Allow Economic Victory): ON
One for All (Allow Cooperative Victory): ON
Do or Die: ON
Look First: OFF
Tech Stagnation: OFF
Spoils of War: OFF
Blind Research: OFF
Intense Rivalry: OFF
No Unity Survey: ON
No Unity Scattering: OFF
Bell Curve: OFF
Time Warp: OFF
Iron Man: OFF
Randomize faction leader personalities: ON
Randomize faction leader social agendas: OFF
Rules
No contact between human players if their frequencies have not been found.
Statistics & History
SMACX PBEM game, 4 human and 3 AI players.
Date of creation: October 2001
Players
Keygen (): Peacekeeping Forces
HenryMad (): University of Planet
H0bbes (): Cybernetic Consciousness
Paul (): Morgan Industries
AI: Human Hive (ELIMINATED)
AI: Free Drones (ELIMINATED)
AI: Lord's Believers
Creator: HenryMad
CMN: -
Settings
Size of Planet: Huge Planet
Ocean Coverage: 30/50%
Erosive Forces: Weak
Native Life Forms: Abundant
Cloud Cover: Sparse
Difficulty Level: ?
Game Rules
Higher Goal (Allow Victory by Transcendence): ON
Total War (Allow Victory by Conquest): ON
Peace in Our Time (Allow Diplomatic Victory): ON
Mine, All Mine (Allow Economic Victory): ON
One for All (Allow Cooperative Victory): ON
Do or Die: ON
Look First: OFF
Tech Stagnation: OFF
Spoils of War: OFF
Blind Research: OFF
Intense Rivalry: OFF
No Unity Survey: ON
No Unity Scattering: OFF
Bell Curve: OFF
Time Warp: OFF
Iron Man: OFF
Randomize faction leader personalities: ON
Randomize faction leader social agendas: OFF
Rules
No contact between human players if their frequencies have not been found.
Statistics & History
- Replacements: Cybernetic Consciousness: HObbes replaces odisseus on June 12th, 2006 (MY 2312).
- Eliminations: 0/2 (human/AI).
- Revivals: First Revival: June 12, 2006 (dead since April 20, 2005)
- Turn rate: ~ 6 days per turn (the dead period is not calculated).
- Replacement rate: 1.25 players per civilization (3 out of 4 original players, 1 replacement).
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