Game setup thread:
4 players, no AI:
BlueTemplar: University - ivan DOT sproude AT free DOT fr
JustinSane: Drones - dimond_andrew AT hotmail DOT com
(his e-mail doesn't work well, post his turn in the ttt)
Corvi #6 : PeaceKeepers - corvi AT inbox DOT com
Player99: Hive - ptl99 AT hotmail DOT com
MAP:
Size: Standart (40,80)
Geography: map with LOTS of land, and only few seas/lakes (cf WORLDBUILDER settings before).
Tidal Forces: map with LOTS of mountains.
Native life: Average
Cloud Cover: Dense
Starting Parameters:
100 ec's each
4 colony pods
4 scouts
2 formers
(all units Commando)
RULES:
no Techsteal
Random events
Look First
Do or Die
(everything else default)
-No governorship, Empath Guild pre-destroyed.
FORBIDDEN Bugs/Features/Exploits:
- Turn restarting forbidden unless approved by all of the 3 other players.
- No commlink before contact
- Only one SE change/turn/line
- Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
- Upgrades using the design workshop can only be done if the upgraded unit will not attack the same turn.
- Cannot change an infiltrated faction's workers to specialists.
- Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
- Retro-engineering allowed, except for using basic unit types such as probe teams, AI formers, etc...
- Terraformer credit-up and extra-move tricks (and all of this kind) are forbidden
- Demanding withdrawal to a human player through the menus rather than by negotiation is prohibited.
- This bug is not allowed: Normally, a base must have an Aerospace Complex to be able to build orbital facilities. However, if an Aerospace Complex is the item currently being built, then orbital facilities can be added to the build queue. If production is switched to something other than the Aerospace Complex, the orbital facilities remain in the build queue and will be built without the need for an Aerospace Complex.
(Idem for hybrid forest without treefarm, and all others facilities of this kind)
- It is forbidden for any player, to spy at the in-game commlink exchanges. It's highly recommended to do all private communications per e-mail. (It also reduces the file size).
- You cannot make air drops in a player with whom you have a Treaty unless this player specified otherwise.
ABOUT PEOPLE UNAVAILABLE TO PLAY THEIR TURN:
At the start of the game, everyone sends their passwords to smacpbem@archives.civgaming.net under the mail subject of "Keep Your Secrets - FactionName(PlayerName) - password"
About the PBEM archive:
If a player didn't play his turn for 48 hours, if he isn't joinable, if he hasn't advertised the other players about it, (or if he's unable to play the game for a week), and if all of the 3 other players agree on it, then they can ask a CMN who has access to the archive to skip this player's turn (of course the CMN could refuse to do it).
It would of course be kind of the other players to do not abuse of this turn to for instance launch a massive invasion in the player's territory...
Replacement limit:
If one player is unjoinable for a week, and he didn't advertise any of the other players, then a replacement for this player will be sought.
If a player is unable to play his turns for 3 weeks, then a replacement player will be sought.
And some additionnal rules we should follow I think:
- It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base.
If he doesn't want to keep it he has to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.
-It is not allowed to locate bases in unexplored tiles unless you have infiltrated that player.
-It is not allowed acquiring information on start locations and limits of expansion of other players by other means that exploration or diplomacy.
-Any hostile act like self-destruction, terraform bombardement, etc... must be preceded by a declaration of Vendetta until the other player specifies otherwise.
4 players, no AI:
BlueTemplar: University - ivan DOT sproude AT free DOT fr
JustinSane: Drones - dimond_andrew AT hotmail DOT com
(his e-mail doesn't work well, post his turn in the ttt)
Corvi #6 : PeaceKeepers - corvi AT inbox DOT com
Player99: Hive - ptl99 AT hotmail DOT com
MAP:
Size: Standart (40,80)
Geography: map with LOTS of land, and only few seas/lakes (cf WORLDBUILDER settings before).
Tidal Forces: map with LOTS of mountains.
Native life: Average
Cloud Cover: Dense
Starting Parameters:
100 ec's each
4 colony pods
4 scouts
2 formers
(all units Commando)
RULES:
no Techsteal
Random events
Look First
Do or Die
(everything else default)
-No governorship, Empath Guild pre-destroyed.
FORBIDDEN Bugs/Features/Exploits:
- Turn restarting forbidden unless approved by all of the 3 other players.
- No commlink before contact
- Only one SE change/turn/line
- Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
- Upgrades using the design workshop can only be done if the upgraded unit will not attack the same turn.
- Cannot change an infiltrated faction's workers to specialists.
- Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
- Retro-engineering allowed, except for using basic unit types such as probe teams, AI formers, etc...
- Terraformer credit-up and extra-move tricks (and all of this kind) are forbidden
- Demanding withdrawal to a human player through the menus rather than by negotiation is prohibited.
- This bug is not allowed: Normally, a base must have an Aerospace Complex to be able to build orbital facilities. However, if an Aerospace Complex is the item currently being built, then orbital facilities can be added to the build queue. If production is switched to something other than the Aerospace Complex, the orbital facilities remain in the build queue and will be built without the need for an Aerospace Complex.
(Idem for hybrid forest without treefarm, and all others facilities of this kind)
- It is forbidden for any player, to spy at the in-game commlink exchanges. It's highly recommended to do all private communications per e-mail. (It also reduces the file size).
- You cannot make air drops in a player with whom you have a Treaty unless this player specified otherwise.
ABOUT PEOPLE UNAVAILABLE TO PLAY THEIR TURN:
At the start of the game, everyone sends their passwords to smacpbem@archives.civgaming.net under the mail subject of "Keep Your Secrets - FactionName(PlayerName) - password"
About the PBEM archive:
If a player didn't play his turn for 48 hours, if he isn't joinable, if he hasn't advertised the other players about it, (or if he's unable to play the game for a week), and if all of the 3 other players agree on it, then they can ask a CMN who has access to the archive to skip this player's turn (of course the CMN could refuse to do it).
It would of course be kind of the other players to do not abuse of this turn to for instance launch a massive invasion in the player's territory...
Replacement limit:
If one player is unjoinable for a week, and he didn't advertise any of the other players, then a replacement for this player will be sought.
If a player is unable to play his turns for 3 weeks, then a replacement player will be sought.
And some additionnal rules we should follow I think:
- It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base.
If he doesn't want to keep it he has to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.
-It is not allowed to locate bases in unexplored tiles unless you have infiltrated that player.
-It is not allowed acquiring information on start locations and limits of expansion of other players by other means that exploration or diplomacy.
-Any hostile act like self-destruction, terraform bombardement, etc... must be preceded by a declaration of Vendetta until the other player specifies otherwise.
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