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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Leon Trotsky
How do you hand over a base in multiplayer?
Edit: sorry, this goes in the help forum.
a qualification to what Maniac said-- you can't give a base to another human controlled faction but you definitely CAN give one to an AI using the same method as in Single player
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Why cant you do the gift base option like normal? Isnt there a button for in in diplo screen? (Cant remember)
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
I thought there was even an exploit where bases traded back and fourth could be used for 2x production(or how many times you traded them)
Or maybe im thinking civ2 here.
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Originally posted by Kataphraktoi
nope bases cannot be traded.
Didn't you believe me??
Originally posted by Kataphraktoi
that sucks
I don't know that I agree. Giving or trading bases is pretty artificial anyway. You can really abuse the AI that way by giving them a crappy base and then proberaping it
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Originally posted by Chaunk
And also by trading them crummy size 1 outpost base near the front line for their uber size 14 base with 6 SPs in it.
IIRC that was an early bug that some patch along the way corrected.
Apparently something in the formula for the AI in calculating the "worth" of a base got reversed. So the more one-sided the trade in your favor, the better the AI liked it
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
I don't know that I agree. Giving or trading bases is pretty artificial anyway. You can really abuse the AI that way by giving them a crappy base and then proberaping it
When self moderated, its very good. for example, AI xyz colonized a island in the center of map, but i didnt want to fight for it. i make 4 CP and sail them to a nice island near me with decent resources and do the trade. one of my favourite things as it seems so realistic-along that line, i would make borders, and border claims, negotiable
whoops, got talking about smax2...
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Linky Infact here is a discussion of using codicil for base trading...
Its scary sometimes how i can find a thread for ANY topic
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Originally posted by Flubber
Giving or trading bases is pretty artificial anyway.
There is a special case, though: a simultaneous invasion that results in bases alternatively owned by two factions. Whilst it would ensure good ralationships between pact brothers, it could prove annoying among casual allies.
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