(From Austria) In addition to Laz map design, perhaps some central island chains for whatever purposes we think best...?
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Hive Quadrangular (new smacx pbem)
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Yang vs Yang vs Yang vs Yang?
I must say this is an interesting idea.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Yeah, we have a clear winner there.
It's Yang!-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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oh CMN where art thou ?Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Homoerotic Senethro of The Russian Bodybuilders League(?)
oh CMN where art thou ?
Or Cata of the new ones..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Okay, I'm going to assume for now Senethros and Lazerus suggestions are acceptable for everyone, so (hopefully) final specifications:
Standard rules with:
WP pre-destroyed
no co-op victory
no tech trading
tech-steal with base capture
Stockpile energy bug allowed
Map:
Large, low fungus, low water, average erosion + clouds.
4 cloned starting continents with one in each corner, linked by good sized landbridges with some central island chains.
AIs with good starting position (I dont think we need sats etc.)
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We're playing with AI's ? who are they going to be ?Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Hi All,
Setroc PM'd me about setting up this game. I guess I would need a little more info before signing on. Are you planning on using the CGN Vets map (desirable under these circumstances), or is would the map have to be randomly generated (very time consuming). Also, from Laz:
Originally posted by Lazerus
We're playing with AI's ? who are they going to be ?
I would recommend against this, as it seems to go against the idea of this game, which is "who can manage the Hive the best" (not "who can run over the AI's the best").
If you want to use the CGN Vets Map and no AI's, then I can do this relatively easily - just tell me what types (and quantitites of) starting units you want, where you each want to start, and give me your password preferences, and I can set this up relatively easily.
If this isn't the setup that your looking for, then I'll probably have to defer, as I am currently relatively busy with work and RL.
D
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Yeah thats what i was thinking the AI would just end up being cannon fodder and easy tech steal targets.
I can't remember playing the CGN vets map but if it fits the rough specs we've laid out then by all means
2 CP's, 2 scouts, 2 rover formers sound good for everybody ?Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Originally posted by Lazerus
I can't remember playing the CGN vets map but if it fits the rough specs we've laid out then by all means
D
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