I know there's already one, but I've always wanted to start a waterworld game.
A CMN is needed to create a map, as it should be more than 90% water, and land tiles would be rather scattered, forming archipelagos of small islands.
All factions should be aquatic, but this is done by adding "aquatic" feature to standard factions, rather than by creating new ones. Of course, Pirates are banned.
To enhance the naval aspect of the game, I'd like to see air power seriously (and I really mean seriously) cut. I'd love the solution to allow jets and choppers only as transports. We can also enable heavy transports and move subs and other modules earlier in the tech tree.
Maritime Control Centre should rather go, as it would be more inbalancing than CV or EG. I'm sure I had also some other petty changes in mind, but forgot them atm.
So, anyone interested?
A CMN is needed to create a map, as it should be more than 90% water, and land tiles would be rather scattered, forming archipelagos of small islands.
All factions should be aquatic, but this is done by adding "aquatic" feature to standard factions, rather than by creating new ones. Of course, Pirates are banned.
To enhance the naval aspect of the game, I'd like to see air power seriously (and I really mean seriously) cut. I'd love the solution to allow jets and choppers only as transports. We can also enable heavy transports and move subs and other modules earlier in the tech tree.
Maritime Control Centre should rather go, as it would be more inbalancing than CV or EG. I'm sure I had also some other petty changes in mind, but forgot them atm.
So, anyone interested?
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