I am interested in playing a multiplayer game using TCP/IP, not PBEM. Prefer evenings at approx. 19:00 MST
Announcement
Collapse
No announcement yet.
Multiplayer game
Collapse
X
-
Hmmm... MST. Mean Standard Time. *Can't remember if that is the same as Zulu time* Meaning, with or without Daylight Savings Time. Weekends, I might be able to manage that time. Normally I have classes at that time though. Because that is like... noon or so here.
-
Don't bother. TCP/IP is inherently buggy. Units vanish, comps desync, crashes occur.
Have been playing TCP/IP with almost no problems whatsoever.
2-3 crushes via the game due to internet instability at DSL 256Kb/s is fully acceptable.
Autosave is meant exactly for that purpose.
If it crushes 10 or more times per game, blame your ISP, then your OS stability/RAM overload.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Comment
-
Originally posted by binTravkin
*beep* wrong!
Have been playing TCP/IP with almost no problems whatsoever.
2-3 crushes via the game due to internet instability at DSL 256Kb/s is fully acceptable.
Autosave is meant exactly for that purpose.
If it crushes 10 or more times per game, blame your ISP, then your OS stability/RAM overload.
Comment
-
ive played tcp\ip over lan,runs perfect.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Comment
Comment