The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
we still could play against [+6 morale, +6 industry, intense rivalary on] AI's and try to emerge victorious...
There are better ways to tweak AIs nowadays, ask the CMN near you..
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
1.Satellites (can give you a hint if needed)
2.SE tweaks (same here)
3.Faction trait modifying (same here)
The most powerful option is the last one - it does not necessarily make AI stronger in any visible way, but can give it a good defense to most human used strategies for beating AI.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Yes, I was just arguing against that "+5 morale, industry etc" thing the guy proposed as it eliminates faction's characteristics.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
I mean tweaking AIs SE choices for a better outcome.
That way you can teach them to popboom and generally do better.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Are these saved into a save file? like those 8 faction traits?
AFAIK yes
Right bT?
I already did an example writeup at Creation forums here, but I will make something more complex and explaining when I have time to.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
- Single Player Map Collection
works ok so far, and we will have possibly more maps soon
- Ultimate ruleset for PBEM games
never started work on this. But I feel it is needed. Still in most of the games there are issues to solve.
What I have in mind is something really elaborate.
- CMN tweaks for AI
New idea here. Complete list of possible tweaks to the AI. Also an elaborate one. With explanations. Both requiring alphax.txt editing and those without this need.
A lot of work.
As I think of it, we might also take care of some Ultimate SMACX Knowledge Database
This would be a collection of all quality files made by people for this game. In more detal:
- Backup of Firaxis files, patches, etc.
- Faction Files from all the net, witch graphics
- Challenge games, Scenarios, Map collections etc.
- Rulesets, Strategy guides, our CMN guide, etc.
- Stories made by authors public
And this might be kept on CDs, by at least several persons in order to ensure it would not be lost. Making an additional CDs is now not a big problem.
Well, if this is ok for the rest of the players, I would recommend the game to have 3 or 4 human players. This would make the game a bit faster. We have now 3 players, if 4, then we need one more. 5 player games are rather long time.
I'm fine with three or four. I don't really care, except the smaller the faster. And the less people to quarrel with each other over who gets to pick my bones clean.
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