Hi all,
Despite being active in the ACDG and Other Games fora here on Apolyton, Hercules seems to have turned inactive in all his PBEM games without saying a single word.
Therefore we're looking for a replacer for the Drone faction in the game 'Maniacal And Fossil Herculism'. The game is still young - only MY 2120.
Here are some more game specifics. To quote CMN Googlie:
A special rule in this game is that choppers aren't allowed to attack bases. CBA & EG secret projects are disabled.
Is anyone interested in taking over his position in this game?
Though of course we'll take anyone if there's little interest, preference goes to players who:
1) are reliable, who won't disappear or quit after a couple turns.
2) can (at least at this early stage of the game) forward the turn within a decent time (unless of course due to extraordinary circumstances, vacations, etc...), eg within 24 hours of receiving it.
3) are experienced PBEMers.
Despite being active in the ACDG and Other Games fora here on Apolyton, Hercules seems to have turned inactive in all his PBEM games without saying a single word.
Therefore we're looking for a replacer for the Drone faction in the game 'Maniacal And Fossil Herculism'. The game is still young - only MY 2120.
Here are some more game specifics. To quote CMN Googlie:
SMAX Game, 4 human players and 3 AI
Transcend level
Players (in turn order) are:
Morgan - AndiD
Peacekeepers - Maniac
Drones - Hercules
Cult - GeoModder (Ed.: already replaced by Fosse)
AI - Gaians, University and Consciousness
Large map (at 44 x 90 is marginally larger than Standard at 40 x 80, and frankly, with so much work invested in it to get it where it was there was no easy way to redo it by just reducing the mapsize)
Average everything, 50 to 79% water. modded (ie I added some land in places for better balance)
The AI has been modded to provide a stiffer challenge (given starting bases whereas y'all start with 3 colony pods and assorted units, some basic infrastructure, some lurkers, etc - oh, and some satellites to follow the latest in CMN thinking on how to make them more builder-competitive)
I playtested out to 2150, and went back in and gave a few more advantages to the human players (rivers, a monolith in places, etc) as the AI was somewhat stronger (relatively) that I'd bargained for)
Transcend level
Players (in turn order) are:
Morgan - AndiD
Peacekeepers - Maniac
Drones - Hercules
Cult - GeoModder (Ed.: already replaced by Fosse)
AI - Gaians, University and Consciousness
Large map (at 44 x 90 is marginally larger than Standard at 40 x 80, and frankly, with so much work invested in it to get it where it was there was no easy way to redo it by just reducing the mapsize)
Average everything, 50 to 79% water. modded (ie I added some land in places for better balance)
The AI has been modded to provide a stiffer challenge (given starting bases whereas y'all start with 3 colony pods and assorted units, some basic infrastructure, some lurkers, etc - oh, and some satellites to follow the latest in CMN thinking on how to make them more builder-competitive)
I playtested out to 2150, and went back in and gave a few more advantages to the human players (rivers, a monolith in places, etc) as the AI was somewhat stronger (relatively) that I'd bargained for)
Is anyone interested in taking over his position in this game?
Though of course we'll take anyone if there's little interest, preference goes to players who:
1) are reliable, who won't disappear or quit after a couple turns.
2) can (at least at this early stage of the game) forward the turn within a decent time (unless of course due to extraordinary circumstances, vacations, etc...), eg within 24 hours of receiving it.
3) are experienced PBEMers.
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