The year is only 2108, so little has been done yet. The faction for which a replacer would be welcomed is the Cult.
This is what CMN Googlie said about the game:
Anyone interested? The turn tracking thread is here.
This is what CMN Googlie said about the game:
SMAX Game, 4 human players and 3 AI
Transcend level
Players (in turn order) are:
Morgan - AndiD
Peacekeepers - Maniac
Drones - Hercules
Cult - GeoModder
AI - Gaians, University and Consciousness
Large map (at 44 x 90 is marginally larger than Standard at 40 x 80, and frankly, with so much work invested in it to get it where it was there was no easy way to redo it by just reducing the mapsize)
Average everything, 50 to 79% water. modded (ie I added some land in places for better balance)
The AI has been modded to provide a stiffer challenge (given starting bases whereas y'all start with 3 colony pods and assorted units, some basic infrastructure, some lurkers, etc - oh, and some satellites to follow the latest in CMN thinking on how to make them more builder-competitive)
I playtested out to 2150, and went back in and gave a few more advantages to the human players (rivers, a monolith in places, etc) as the AI was somewhat stronger (relatively) that I'd bargained for)
Transcend level
Players (in turn order) are:
Morgan - AndiD
Peacekeepers - Maniac
Drones - Hercules
Cult - GeoModder
AI - Gaians, University and Consciousness
Large map (at 44 x 90 is marginally larger than Standard at 40 x 80, and frankly, with so much work invested in it to get it where it was there was no easy way to redo it by just reducing the mapsize)
Average everything, 50 to 79% water. modded (ie I added some land in places for better balance)
The AI has been modded to provide a stiffer challenge (given starting bases whereas y'all start with 3 colony pods and assorted units, some basic infrastructure, some lurkers, etc - oh, and some satellites to follow the latest in CMN thinking on how to make them more builder-competitive)
I playtested out to 2150, and went back in and gave a few more advantages to the human players (rivers, a monolith in places, etc) as the AI was somewhat stronger (relatively) that I'd bargained for)
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