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At Your Keyboard - Recruitment thread

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  • At Your Keyboard - Recruitment thread

    After being challenged to a game, Here I am!
    I don't know what the standard rules are for these games, so present the rules to me and I can work with them.

    The factions I pick, in order, are:
    1. Usurpers
    2. Free Drones
    3. University of Planet
    4. Hive
    5. Morgan Industries
    6. Caretakers
    7. Peacekeepers
    I list all 7 in case 6 other players want the first 6.

    EDIT:
    As per below, I pick the Free Drones as my faction.
    Last edited by TBS Skills; May 10, 2005, 00:04.

  • #2
    Point of information: as thread starter you have options on calling the world type and special rules for the map creator.
    Additionally, Progenitor factions are typically banned from multiplayer games. It is felt that they are too strong.

    Other information that may help is what kind of turn rate or skill level you expect from game participants.

    Comment


    • #3
      Map:
      Using worldbuilder changes,
      I make the following:
      Large Map
      50-70 water
      weak erosion
      Average NL
      Dense Clouds
      I tweak it a bit,
      to add land paths and remove the jungle.
      (map attached)

      Transcend of course
      All Victories except Co-operative
      Do or Die
      Bell curve

      Factions can be repeated as needed.
      Attached Files

      Comment


      • #4
        Turn Rate Needed:
        You must be At your keyboard for such time to play the keyboard at least -once- in 24 hours.

        You must also be at your keyboard frequently during the weekends while the game starts up -
        Once I get play-times, I can arrange a time where people can rapidly play the initial turns.

        I game on GMT + 10, from (local) 9am - 9pm on weekends,
        and from 6pm - 8pm on other days (this can change as needed)
        My gaming times, in GMT, are thus:
        11pm Friday - 11am Saturday
        11pm Saturday - 11am Sunday
        and 8am-10am for Monday-Friday.

        Skill Needed:
        No specific skill is needed to play,
        but being able to beat the AI on transcend will help.

        Comment


        • #5
          You must also be at your keyboard frequently during the weekends while the game starts up -
          Once I get play-times, I can arrange a time where people can rapidly play the initial turns.

          I game on GMT + 10, from (local) 9am - 9pm on weekends,
          and from 6pm - 8pm on other days (this can change as needed)
          My gaming times, in GMT, are thus:
          11pm Friday - 11am Saturday
          11pm Saturday - 11am Sunday
          and 8am-10am for Monday-Friday.
          You know, this sounds rather familiar..
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            Are you going to pick a faction, or just increase your postcount?

            Comment


            • #7
              Are you going to pick a faction, or just increase your postcount?
              I'd very like, but your super fast turnplay request is too much for me.
              You see, Im employed person with a family, thus I don't have time to do the turn 10:00-19:00 GMT+2 and 20:00-09:00 GMT+2.
              I am also unavailable at weekends.

              You might find it weird, but most SMACXers here are pretty close to me in their availability.

              Face it, SMACX is more popular among intelligent grown-ups not young people with plenty of time.
              It's an intellectual game after all.
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

              Comment


              • #8
                If you're looking for a fast game in a month then I'll be available. Right now I'm in 4 games and have exams.

                Comment


                • #9
                  In a month it is.
                  BTW, grats on the +2 postcount bin.

                  Comment


                  • #10
                    BTW, grats on the +2 postcount bin.
                    This shows you're not a very intelligent person.

                    If I wanted to increase postcount I'd make posts with a couple words at best.
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #11
                      hay gusy internets messageboard

                      getting most posts is best way to become e-popular and to win the internet

                      Comment


                      • #12
                        Originally posted by TBS Skills
                        Map:
                        Using worldbuilder changes,
                        I make the following:
                        Large Map
                        50-70 water
                        weak erosion
                        Average NL
                        Dense Clouds
                        I tweak it a bit,
                        to add land paths and remove the jungle.
                        (map attached)
                        Yeah, um, you need to have a CMN create a map. IF you're playing, you're not exactly an impartial arbiter, and it's certainly not fair for you to know the terrain.
                        Your entire methodology for creating this multi-player game has been flawed.
                        1) State which faction you want to play.
                        2) List map/game settings
                        3) Find players
                        4) Find CMN to design a scenario/game to be played.
                        5) Once per day is the usual (acceptable) turn rate. In the beginning you might get more than that, but even then, some people play multiple games.
                        6) Given the above, pick your faction, and I'll pick one, we'll find a CMN, and I'll school play you.
                        Given your "newness" (and brashness) to the forum, I don't think you'll find many players interested in a large multiplayer game (with you). There's a pretty good chance you'll drop out. If it's just you and me, then there's no harm done.

                        Comment


                        • #13
                          Go, show some good, Ka Plewy!

                          although I've not played you so don't know your skills
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                          Comment


                          • #14
                            Originally posted by binTravkin

                            I'd very like, but your super fast turnplay request is too much for me.
                            You see, Im employed person with a family, thus I don't have time to do the turn 10:00-19:00 GMT+2 and 20:00-09:00 GMT+2.
                            I am also unavailable at weekends.

                            You might find it weird, but most SMACXers here are pretty close to me in their availability.
                            I think bT's comments are spot on! Most of us in this community play when they have the opportunity, and enjoy the finer nuances of the game as much, if not moreso, than they do the basic "pushing the pieces around the board" aspect of the game.

                            However, as far as Truth in Advertizing is concerned, why TBS Skills is being right up front as far as what he is looking for in a game/ opponent. As far as his challenging attitude is concerned, why I remember when I first came online in 2001 why my sig read "The shortest distance to my objective is through you". I was also a rash, irritating player whose style included purposely trying to get under the skin of my opponents (probably still am, come to think about it.... ). However over time why I came to also enjoy the finer nuances of the game, as well as the intricate diplomacy involved with the various players, and how that changed from game to game. I also began to appreciate very deeply the amount of time people spent teaching me the various aspects of the game, as well as the considerable time spent by CMN setting up those games that I so much enjoyed. Perhaps TBS Skills just needs to take a look around our community, think about what he sees, and decide whether this is really what he wants to get involved in or not.

                            D

                            Comment


                            • #15
                              Name change, forgot password.

                              Originally posted by Ka Plewy
                              IF you're playing, you're not exactly an impartial arbiter, and it's certainly not fair for you to know the terrain.
                              Open the file attached and stfu.

                              1) State which faction you want to play.
                              Free Drones
                              2) List map/game settings
                              Map attached,
                              Native life is Normal,
                              All Victories except Co-op,
                              Do or Die = on
                              Bell Curve = on
                              Blind Research = off
                              3) Find players
                              hence post.
                              4) Find CMN to design a scenario/game to be played.
                              If having a random map (without Jungle) is not your desire,
                              you can bring a scenario or CMN for yourself.
                              5) Once per day is the usual (acceptable) turn rate.
                              One M.Y. per day was what I was thinking as well.

                              6)(trash talkin')
                              Trash talkin' doesn't increase your odds of winning or losing, but it gives postcount and helps you win the internet!

                              Comment

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