Well, how are things? Hercules, has binT answered your questions or are we still waiting on that?
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He hasn't answered my questions. He's on holiday I think.
What I propose is to replay the turn with slight differences. If Fosse can still destroy the base, then I will go back once again and play the turn as self distruct.On the ISDG 2012 team at the heart of CiviLIZation
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Well, the first time I had a problem it was because I DID destroy the base, activating the PBEM bug by which the game declared me winner and quit to the main menu.
I sent binT a copy of the turn in which I had destroyed your last garrison and still had units in place to move into the base. I also sent him a copy of the turn I've sent to Senethro - in which I leave your unit alone so that you can use him to obliterate. Between those two turns he sent the "Seal of Approval" message.
Hercules, what slight differences are you suggesting? From what I understand I HAVE to leave you with the garrison in the base. I'm willing to do whatever to move the game along, and I DO want everyone to feel secure that there's been no hanky-panky, so I don't mind "showing my work," so to speak.
I don't know how long binT's holiday is. Anyone?
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I have another unit outside the base that can move into the base and I have a MW that could do useful damage.
My point is that moving that other unit into the base may delay the inevitable by a turn, (in otherwords, you may or may not kill this additional garrison unit, but may not have sufficient move points left to take the base, this turn) which I feel is critical to the final outcome.
If you don't have enough moves left then it would mean that next time you would declare but not this.On the ISDG 2012 team at the heart of CiviLIZation
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Neither of the other units were able to prevent me from taking the base in 2116.
I sent binT the turn as I received it, a save of the turn with your garrison destroyed and my units' with moves remaining to take the base, and then a copy of the turn I later sent to Senethro - with your garrison still intact and my units outside the base so that you can obliterate when you receive the turn.
Below are screenshots taken after reloading the second .sav I sent binT - the one with your unit gone and my units with moves left. I opened the file, snapped the screenies, then closed SMAX before the replay.
I'm sure that we canwait until binT comes back to answer your questions more specifically, though. I don't want to post any more detailed images here. But if you like, Hercules, I can send you an image of the gameplay so you can see how it worked out.
Best,
Fosse
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I am confused Herc. The question is not whether Fosse will be able to take your base- he did. It was destroyed. You moved your units, he moved his & we have proof that he was able to destroy your base. Therefore you should self-destruct it given the replayed turn. The only exception to this is if you are intimating that Fosse has acted illegally in some way & you need a judgement on that basis. Is this in fact the case? if not, let's get on with it.
HobbesIf you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways
http://zanature.wordpress.com
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have another unit outside the base that can move into the base and I have a MW that could do useful damage.
My point is that moving that other unit into the base may delay the inevitable by a turn, (in otherwords, you may or may not kill this additional garrison unit, but may not have sufficient move points left to take the base, this turn) which I feel is critical to the final outcome.
If you don't have enough moves left then it would mean that next time you would declare but not this.I am confused Herc. The question is not whether Fosse will be able to take your base- he did. It was destroyed. You moved your units, he moved his & we have proof that he was able to destroy your base. Therefore you should self-destruct it given the replayed turn. The only exception to this is if you are intimating that Fosse has acted illegally in some way & you need a judgement on that basis. Is this in fact the case? if not, let's get on with it.
Hobbes
If you had units outside the base it does not count (even if you had a MK3 battle ogre) as in normal SP game you'd be dead.
It's just this programming error which makes us state such rules, otherwise we wouldn't even be talking about this, just some *bahbah* and then *goodbye*.
This week has been wasted if you didn't do any more turns.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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If Fosse knew he could take my base he should have said so the turn before he took it (however I didn't know, he didn't know) . His not saying so led me to believe I had another year left.
If he had said he could destroy my base I would have played slightly differently. My question is would that different play have made a difference as to when the base is taken. It's a simple question.On the ISDG 2012 team at the heart of CiviLIZation
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Originally posted by Hercules
If Fosse knew he could take my base he should have said so the turn before he took it (however I didn't know, he didn't know) . His not saying so led me to believe I had another year left.
If he had said he could destroy my base I would have played slightly differently. My question is would that different play have made a difference as to when the base is taken. It's a simple question.
HOWEVER he does not have to tell you that he can destroy your base so that you can play differently. THIS IS NOT MEANT TO BE A WARNING BUT RATHER A STATEMENT OF FACT. He CAN destroy your base. We know this because he DID destroy your base.
PLAY THE DAMN TURN. THIS IS RIDICULOUS.
HobbesIf you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways
http://zanature.wordpress.com
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