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  • #16
    Right, let's see:

    Planet size: Standard
    Water Coverage: 50-70
    Erosion: Average
    Native Life: Average
    Cloud Coverage: Medium
    Difficulty: Transcend, of course!

    Me: Pirates
    Senethro: ?
    Fosse: University
    freshman:Gaians
    "Too much ambition is a sin...only if you fail"
    Yoritomo Kumiko

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    • #17
      Originally posted by Lord_Icewind
      Me: Pirates
      Senethro: ?
      Fosse: University
      freshman:Gaians
      OK, and one of the AI Factions will be an aquatic-oriented Faction, just to give Lord_Icewind some company in the water. Probably be either Hive or Drones, depending on which Faction Senethro picks.



      D

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      • #18
        Peacekeepers then, I think.

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        • #19
          ...hey, not fair, one of the advantages of being pirates is they are the only one that starts in the water...
          But thinking it it better, it will be a challenge, so I accept it.
          "Too much ambition is a sin...only if you fail"
          Yoritomo Kumiko

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          • #20
            Originally posted by Lord_Icewind
            ...hey, not fair, one of the advantages of being pirates is they are the only one that starts in the water...
            But thinking it it better, it will be a challenge, so I accept it.


            Should be interesting!

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            • #21
              Several questions

              OK, the map is pretty much done.
              I currently do plan on enabling the AI's to build Cruiser Probeships upon the discovery of Doc:Init. Is everyone OK with this? Also, concerning the Empath Guild SP: Googlie typically disables this in the games he sets up, as it is way too powerful so early in the game, and I agree with this approach. However, with the PK's in this game, why I think having the Empath Guild available is a good counter to the PK's electoral primacy (unless of course the PK's build the Empath Guild - then everyone else might as well get used to the PK's being Guv of Planet....): any thoughts on this?
              Finally, CMN's have the ability to build Ghost Secret Projects for the AI's, which essentially means I can gift an AI Faction the abilities of a Secret Project, without having to actually give that SP to the gifted Faction (i.e. the human players can still fight over the real Secret Project!). My thought was to gift one or more of the AI's the Planetary Datalinks, so that they would never fall too far behind techwise. Any thoughts/ feedback on this?


              D

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              • #22
                I would much rather the cloudbase academy went poof really.

                Re the PDL Ghost: A transcend Domai with the ghost and a quick start would scare me greatly.

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                • #23
                  As long as we know what you ghost, I'm great with this. I love the thought of AI's being boosted, and a ghosted Datalinks in another game I am in is making research trades fun to consider. :b

                  As far as the Empath Guild... I vote to keep it in. It is quite powerful, but it will be more fun if the PK have to (possibly) work to be govenor.

                  Thanks Darsnan, for setting this up for us. I'm looking forward to it.

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                  • #24
                    Yay! First turn received and sent!
                    "Too much ambition is a sin...only if you fail"
                    Yoritomo Kumiko

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                    • #25
                      Game started!

                      Hi All,

                      turn tracking thread has been posted here . Also, after giving it some thought, why I did not enhance the AI's in this one (other than to prod the Hive towards being aquatic). This is to a certain extent a "Beginners Game". There will be time enough for everyone to play against enhanced AI's in the future.....


                      D

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