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"Mysteries of the Pentagon" turn tracking thread

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  • #16
    Thanks t_ras!

    Originally posted by t_ras

    3)If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    Clarification: If the probe action goes undiscovered (ie, you don't get the "Vendetta/cancel/ignore) option, does the probe action still have to be reported?

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    • #17
      yes, allways!
      "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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      • #18
        Then why did I have the com for them?
        You have two choices in life; Explore and learn or Vegetate.
        There is a reason for everything.

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        • #19
          its allways like this in PBEM. cant be made otherway...
          "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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          • #20
            Thanks for the clarification. I'll have the turn sent on as soon as I'm home from work.

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            • #21
              Turn sent to Linux

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              • #22
                Stuck in school right now. Turn will be sent when I get home. In about 5 hours. Sorry to hold up play.
                Last edited by linux134; October 26, 2004, 19:47.
                $$$Rule of Aquisition 95: Expand...or Die!$$$

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                • #23
                  Been looking at ACEdit 2.0 and have found out how to reduce available comm to 1 and replace/reorder factions.

                  Now to find out how to change the ini so no comms available.

                  Update:

                  Since the Commfrequency is put to 0 in the factions txt I am guessing that in the begining they can ony talk to themselves.
                  Last edited by ForesterSOF; October 27, 2004, 02:46.
                  You have two choices in life; Explore and learn or Vegetate.
                  There is a reason for everything.

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                  • #24
                    interesting....I'll try it next game
                    "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                    Comment


                    • #25
                      Folks, I'm not sure on that probe bit - if it's undiscovered, or someone shoves blame onto you, I would think you DO NOT have to report it. We'll have to double check with Darsnan.

                      On the Stockpile Energy Bug, I had started using it for non-unit production after reading some strategy guides after I finally went online about a year ago. Just had a game where a misunderstanding had come up - so I ran the scenario editor. If you build a facility or a SP, you get the same extra energy if you do or don't use the Stockpile Energy option. So simply never use it unless you are truly rushing energy, it either a) makes no difference ( after facilities) or b) is cheating. Hope that clarifies.
                      The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
                      And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
                      Klaatu: I'm impatient with stupidity. My people have learned to live without it.
                      Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.

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                      • #26
                        this are standard PBEM rules (exactly quoted).
                        I'm don't remember exactly right now the reason for the probing issue but I know it conbinced me when I heard of it...
                        "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                        Comment


                        • #27
                          I think the probe issue is - if you are given a choice of a reaction you must choose vendetta.

                          With some games if pactmates you choose censure, or some such.
                          The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
                          And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
                          Klaatu: I'm impatient with stupidity. My people have learned to live without it.
                          Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.

                          Comment


                          • #28
                            It is worth some looking into, and I'll do a search when I'm not bone tired.

                            As I recall, in the event that the probe action is discovered, the player you've done it to will never learn about it unless he is told, because of a flaw in the PBEM system. So the "tell them when you probe them" thing was added so that people cannot probe rape with impunity.

                            I would propose a house rule whereby we must declare Vendetta if the option is presented, and in that case alert the victim of the nature of the probe action that was discovered. However, if a probe action goes undiscovered, then count your blessings and keep your covert actions covert.

                            Natrually, unless we all agree then we should either default to "standard" rules or let the CMN weign in.

                            Regardless of our probe rules, I'll enjoy playing with you guys when this game starts to heat up.

                            Regards,
                            Fosse

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                            • #29
                              I'd rather stick to standard rules
                              "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

                              Comment


                              • #30
                                I would vote to stay standard rules.
                                You have two choices in life; Explore and learn or Vegetate.
                                There is a reason for everything.

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