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Proxima Centauri: Divergence - Turn Tracking

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  • Proxima Centauri: Divergence - Turn Tracking

    Welcome to the turn tracking thread for Proxima Centauri: Divergence, a PBEM game using a slightly altered SMAC ruleset, altered tech tree, and custom factions.

    The scenario: The Unity mission has been plagued with problems since the crew first began awakening from hibernation. First, the Alpha Centauri system was found to be unsafe for settlement due to rampant solar flare activity. Thus, it is decided that the ship must divert to Alpha Centauri C, known as Proxima Centauri, a small star orbited by a single, rugged, barren planet. Then, a series of mishaps following the initial reactor accident causes the crew to align into seven new groups after planetfall.

    The factions are as follows:

    Proteus Manifest - AI faction

    Totality - AI faction

    The Planetechnic Institute - Preview

    Paradigm Omnimedia - fluxionman

    The Steel Rat Syndicate - Firstblood

    The Covenant of the Chosen - Chaos Theory

    The Disciples of Qi - mart7x5

    Please refer to this thread (http://apolyton.net/forums/showthrea...hreadid=122762) for information on the custom factions and other mod changes. Anyone with questions about the mod can e-mail me directly.

    This game is being played on a 480 x 240 random map. (Maps of this size have been tested and should work on all machines. Unit movement rates have been increased to counteract the larger distances. Factions are now able to expand father initially to look for good base sites. But beware inefficiency that increases as bases are built farther and father from headquarters . . .)

    The map settings are:
    • Ocean coverage: 30-50%
    • Erosive forces: Weak
    • Native Life: Abundant
    • Cloud Cover: Sparse
    • Difficulty Level: Transcend


    The game rules are:
    • Victory by Transcendence: yes
    • Victory by Conquest: yes
    • Diplomatic Victory: yes
    • Economic Victory: yes
    • Cooperative Victory: yes
    • Don't restart eliminated players: yes
    • Flexible starting locations: yes
    • Tech Stagnation: yes
    • Steal tech when conquer base: no
    • Blind Research: yes
    • Intense Rivalry: yes
    • No Unity Survey: no
    • No Unity Scattering: yes
    • Bell Curve: no
    • Accelerated start: no
    • Iron Man: no
    • Randomize faction leader personalities/social agendas: no


    Standard PBEM rules regarding cheating, notification of restarts, etc., apply.

    Because the nutrient requirement for citizens has been increased from 2 to 3, surviving and thriving on Proxima Centauri involves careful resource management. This should be a long game providing lots of opportunities to explore, grow, build, and struggle for precious resources. Roleplaying is encouraged, if that's your thing.

    Good luck to everyone and thanks for playing!
    Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

  • #2
    The first turn has been sent to Institute.
    Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

    Comment


    • #3
      Turn to Paradigm

      Turn sent to Paradigm.

      Comment


      • #4


        Paradigmâ„¢ OmniNet News
        06:29:51/M.Y.2101: (unknown location) - Disaster has turned to relief as landing systems reacted mostly as expected and colonization pods descended to Planet's surface following unexpected glitches in the landing parties' control systems. Just hours ago, hopes of a safe landing had faded when, following an unexplained anomaly within its reactor cooling system, the United Nations colonization vessel Unity broke apart on its final approach to its destination, the solitary Planet within the Proxima Centauri system. But careful command by provisional mission captains allowed each of the seven self-proclaimed splinter factions of the Unity crew to reach planetfall with most of their human and material contingents intact.


        While clear images of the approach, decent, and touchdown of Unity landers are not yet available and communications between individual factions has not yet been established, it is expected that contact between the separate groups, which for safety reasons plotted widely separated landing sites, will soon be made. Casualties among landing parties have thus far been reported as few, and damaged equipment is being salvaged as quickly as possible. As each faction reorganizes in the wake of the accident and premature landing, there is little doubt that each will make establishing a base of operations a priority.

        More information on the Unity's breakup and the mass exodus to the planet's surface will be broadcast as it becomes available. Stay tuned to OmniNet News.


        ---------------------------
        The turn has been sent to the Syndicate.
        Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

        Comment


        • #5
          The turn was sent to Firstblood Saturday night. I have attempted to contact him again regarding his status. If anyone else has heard from him, please let me know.
          Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

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          • #6
            Sorry, experienced some problem, will do my turn asap

            Comment


            • #7
              Done turn sent to Covenant: Chaos Theory.

              I few notes though; First, sure I can rename the extension to .SAV, but if you do it it will be easier just openining it an extract it to my location, without having to move there an change to .SAV. I think one of our players has imac or have all PC:s? Cos at this time I havent rewritten the .Ini file to open the windows standard file saver, shouldnt have that activated when someone has mac. So I do save using the ingame saving.

              Second, 50% of the time the game freeze when it gets to the last step before launch(the game still show it is responding, ctrl+alt+del doesnt show "no activity" it seems like it working), the plannetfall OK window you press to launch the game doesnt appear 50% of the times now. Obviously that isnt much of an issue when we play BPEM it start without plannetfall OK screen. Also in other time when it work it seem to come up a bit later then usuall. Note: I change back to the old factions setup and it worked smoothly, I changed back to the game files and stuff and it runs sometimes and feezes just before launce, well not realy freeze, but the plannetfall ok step doesnt pop up sometimes.

              Comment


              • #8
                and by not getting the popup so I can press OK and to the launch of the game map.

                Can this plannetfall popup with me having to press OK, can that be disabled? I know it is possible to get ridd of the movie trailer at startup, never done it, but still would be very intressting to get this working 100%. Owe, have same problem on win98SE as on winXP machines!!! Note: if the problem disappear if lauching from the CD I dont know, will test it in future though, just to make sure.

                Comment


                • #9
                  I will append the .sav extension after saving. Yes, I'm running a Mac, so the extension is not added by default.

                  Make sure you have the most recent version of the alpha.txt file, available for download at the same location. I think that may be the cause of the hanging during map generation. The previous version of the file had larger than normal default map dimensions, and some Windows users had pointed out this made the game hang on their machines. The most recent version should have the dimensions returned to their original values.

                  Glad the first turn went well, and sorry for any problems.
                  Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

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                  • #10
                    2101 -> Disciples
                    "Cutlery confused Stalin"
                    -BBC news

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                    • #11
                      http://home.wi.rr.com/fluxion/SMAC/ I uploaded the alpha.txt into my directory overwriting the current one, this didnt help, the popup is not poping up, that is the problem, have never had the map generation or the actuall game actually freeze("knocking on woods!"), only the popup that doesnt appear so I can press (or done or whatever the explination pop says about the plantfall and story intro before map generation) an play the game and train so I wont be fishmeat to fast... hmm I think its 75% of the times now... will update all txt files, just incase.

                      Comment


                      • #12
                        Tiny planet|(early conflict), 32, 64
                        Small planet, 64, 128
                        Standard planet, 128, 256
                        Large planet, 256, 512
                        Huge planet|(late conflict), 512, 1024

                        its still like this in the new one too, or did I missunderstand... where is the default thing you change back to original settings??

                        450, ; Land base (Seeded land size of a standard world) Also, what made you come up with 450, why not 456? And the was originally 386, how much difference does this make??

                        Comment


                        • #13
                          Some of the Worldbuilder variables were changed to alter the look of random maps. Your machine seems to be hanging during the map generation phase. How fast is your machine?
                          Paradigm Omnimedia - You'll Pay Us to Tell You What You Think

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                          • #14
                            For what it's worth, my computer crashes trying to generate Large or Huge maps with your settings, but then it's pretty unstable right now anyway. I've been meaning to wipe/reinstall for the last two months...
                            "Cutlery confused Stalin"
                            -BBC news

                            Comment


                            • #15
                              Actually, if you make a standalone ACentauri install, then you dont even got costumsize, I think. So when you made the game for ACentauri, then custom map isnt good I think. On the window98SE i got both the terran and terranx and thuse I can adjust custom size for both games. So when I said it crashes a lot, probebly when I choose huge mape, on small map I have only tried it once and it worked and so I have to test what maptype it supports. Still can this lack of support for costum map size have anything to do with it? So basicly your set up is OK for ppl that have smax installed in the same folders, but for the rest of you it will be buggy or not working with huge map costum size, when having this mod with standalone smac, any comments, pls?

                              P2 400Mhz, 192mb RAM, 32mbTNT2,win98SE/winXP multiboot.

                              Note, have smac-standalone on the winXP, and got smac-smax on the win98SE. Have had it on win98SE only without multi-boot and it didnt work well with standalone smac then either, so it isnt winXP that messing for sure, probebly you made the game for smac without consider the custom map size in consideration, or maybe I just have a short memory... and not paying attention??

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