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  • 92 to t_ras. What with this stockpile?

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    • Stockpile energy after a unit triggers a bug that not only applies the full mineral production from that base to the unit's completion, but also applies the energy equivalent as though the base had been producing nothing (in the year that the unit completes).

      Most PBEMs are run under 1 of the 2 rules - allow it, or disallow it. (Note that the AI never uses it - the game, for them, is pure)

      When usage is mixed (ie some players use it and others don't) over the typical 100 turn period it equates to well over 1000 extra energy credits for the "user" players versus the "pure" players

      So before we get too far down the road we need to decide - do we allow stockpiling, or not

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      • I say not!
        "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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        • Googlie, I know about this bug, but can you tell me what other things like that are in the game? I'd like to find an exhausting list of them.

          IIRC, the problem with this stockpile is such that when bulding a facility it is triggered anyway, i.e. you get minerals and the cash. In other words, if we disable the stockpile then builders will get an upper hand over monumentum players.

          Is Krysiaskrusader is correct, what you actually do when inserting stockpile is getting rid of the bug that benefits facilities more than units. It's only from the point I learn it on that I use it.

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          • not only facilities but units too.
            here is a link to CGN ruleset, which is quite the standard.
            "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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            • That's what I've been looking for, thanks t_ras. I'll delete the stockpiles the next turn (I didn't benefit much of them anyway, as I build mostly facs in this game). Sorry I hadn't asked for specifying the rules.

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              • 2192 to Hercules (and I deleted all my stockpiles)

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                • 93 to t_ras. stockpiles removed.

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                  • and on
                    "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                    • 2193 to Hercules

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                      • Turn 2194 to Kirov
                        On the ISDG 2012 team at the heart of CiviLIZation

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                        • 94 to t_ras

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                          • to googlie
                            "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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                            • Turn not yet received (over 3 hours since t_ras' post here) so have e-mailed him for a resend

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                              • resent
                                "Some one told me former operators are not supposed to think much, that's good. I think that was the reason I took this job, ha, that and of course the fact the commissar said so." -t_ras: life through the former operators eye

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