Something weird with my CD emulation - can't open SMAC right now. Will try again in the morning. If not, in about 16 hours it should be fixed.
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This one is hard to track. Perhaps we do need to email each other the turn in addition to post it here, just so that one doesn't need to check all the time to ensure he/she hasn't stalled the turn.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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1. Received Cent Ecol. Yea!
2. My choices are limited (no ind.econ), so I go w/ Info Net (for Plan Net). 2 turns for next tech! 7 energy, 14 needed.
3. Change A3 to produce formers. Lose 1 min, but I have 20 turns to grow, so no colpod there. Might have to make 2 formers there, maybe take one and home it at A4 to avoid support min at A3. I will hurry the former next turn.
4. Kept scout in A4 as it will grow first (5 turns). Colony Pod a turn later most likely.
5. Sliders at 30/10/60 are giving me the best lab pts, so they stay.
QAttached Files
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Ooops sorry I said that this one is harder to track. Could you email the turn to me as well Quango? (No need for this turn. ) Address xxxhhu003@mchsi.comxxx. Appreciated!
I will have to do the turn in about 10 hours. If any one wants to play for me, foils go the direction Enigma said, and bases produce transport and colony pod, respectively. I would be able to change it next turn if necessary.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Sorry for the delay. Downloaded the turn first couple hours ago but didn't get to play until just now (and downloaded it again since somebody's using the other pc). Anyway Here's the turn.
Met Yang. Although I do not want Loyalty but didn't want to cause him mad so I got it from him, and given him both mob and flex. And he doesn't even want to pact with me. :anger:
Bases are producing transport and CP. Will finish them a long long time later. The two new foils are heading northwest and west respectively. Oh and I'm researching AP. Not that I will be able to produce any unit with that tech soon.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Turn also emailed to MWIA.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Open. Crash upon researching BioGen.
I close WinAmp and try again (SUCKS!).
I research BioGen and choose, from PlaNets, IB, Doc:Mob, SocPsy and NLM - IB (getting towards Crawlers, I suppose).
Move South (via the river) from MWIA Prime and start on a forest. From Enigma Ellipse I move SE, intending on the same. I start Scouts in both bases - I don't like how they're both right next to fungus and undefended.
Current SP stranded in the fungus.
Labs to 70% for 8.4 labs per turn (the max. At 100% I just lose credits and gain no Labs)
Done.Attached Files
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Turn emailed to HongHu.
1. Hurried Formers for 16ec at A3:ZB.
2. Tech next turn.
Nothing much to speak of. QAttached Files
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Thanks quango.
Turnis here. Also emailed to MWIA.
Spend 1 minute on the turn, and more time to upload.
Send the three foils further on their road. That's it.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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