Heart of Fire Tracking Thread #3 - from MY 2120 on to...
Heart of Fire - PBEM game
SMAC v5.0
STARTING YEAR: 2102
Heart of Fire - PBEM game
SMAC v5.0
STARTING YEAR: 2102
Code:
-------------------------------------------------------------------------------- CMN Email Barinthus [email]xxaeolusdata@yahoo.com[/email]xx TURN ORDER FACTION PLAYER GMT EMAIL Gaia's Stepdaughters Lady HongHu ?? [email]xxhhu003@mchsi.com[/email]xx Human Hive Chairman GeoModder +1 [email]xxgeomodder@hotmail.com[/email]xx University of Planet Magi Enigma_Nova ?? [email]xxsob55@uow.edu.au[/email]xx Morgan Industries CEO Chaunk ?? [email]xxmj_blakemore@uk2.xxnet[/email] Spartan Federation Colonel Kody +10 [email]xxjohn@users.alphadimensions.net[/email]xx Lord's Believers Brother Chaos ?? [email]xxLOVELYSPAMbblaha@umr.WON[/email]xx Peacekeeping Forces Brother Hercules +1 [email]xxcathal.mullaghan@ntlworld.com[/email]xx FINAL SETTINGS Map size | Standard Ocean | 30-50 Erosion | Strong Life | Aver Clouds | Aver Difficulty | Transc Transcend | Yes Conquest | Yes Diplomatic | Yes Economic | Yes Cooperative | Yes Do or Die | Yes Flexible start | Yes Tech stag | No Spoils of war | No Blind research | No Intense riv | No No survey | Yes No scatter | Yes No rnd events | Yes Time Warp | No Iron man | No Rand person | No Rand social | No RESTRICTIONS/MODIFICATIONS: 1. No Empath Guild 2. No permanent pacts 3. A player may insert stockpile energy into the build queue after the production of a military unit. 4. No interceptors on auto 5. A player can not use a former to accumulate teraforming while the former is in transit. 6. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable) 7. A player is not permitted to establish contact with another faction prior to having met them in-game. 8. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action. 9. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund. 10. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not. 11. A player may not accept a bribe from another player's AI during council sessions. 12. A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu. 13. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists. 14. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn. 15. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn. 16. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop. 17. A player can not exploit the demon boil bug by setting patrolling waypoints for a mindworm. 18. A player cannot use colony pod to breach the base population limit without appropriate facility being built. 19. A player can not set the home base (Control-h) for a unit to be the base of another faction when the diplomatic stance is pact so that the unit will require no support from either faction. 20. A player can not reverse engineer rover chassis from probe team. 21. Submissive pacts are allowed.
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