Wrong save - this appears to be from the start of your 2120 turn.
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2122 -> Flubber
Had TWO reloads:
1st time, the password box didn't form properly. I backed out and killed programs, then reloaded
2nd time, got as far as Domai, then I discovered a whole new world of errors. Anyone hear of a fatal exception 0D in module FFFF:0000FFFF?
My comp died again, but I didn't get to the turn that time. I guess it didn't give me enough errors last crash.
Finally, I played the turn normally. Nothing variable happened to the point that I got in previous plays.
Being accustomed to TCP/IP multiplayer, it's very annoying to not have a direct record of what happens to you on others' turns. Fortunately, this time it's abundantly obvious.
The downside of head-to-head: no possibility of diplomacy
The upside: no worries about diplomacy"Cutlery confused Stalin"
-BBC news
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2122 on to chaos
No I don't know those errors
I agree that the downside of PBEM is not seeing the interplay of units.I hate to think that someone has say flown across my territory without my having an opportunity to see that they did it
Diplomacy in a head to head --ahahahah-- not much point in pretending to be friends. When I saw an empty base, I figured I could set you back a little-- calling you up and talking about it seemed to be of no point-- whats good too is that we can't atrocity willy nilly since atrocities will have a trade costYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Originally posted by Chaos Theory
I figured defending that base, given its position, would be a losing proposition, so it would serve as a sort of canary.
2123 -> FlubberYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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