This is an open-information PBEM.
~The Game Rules~
All passwords are common knowledge.
All turn saves are openly available.
All diplomacy is common knowledge.
The Map is common knowledge.
(optional) Please explain the play-by-play of your turn.
It is a good idea to attach an end-turn save to this forum.
That way, players can see how your turns are doing without causing a reload.
~Standard Apolyton PBEM rules~
__Reloading a save you've previously played from: Explain yourself!
__Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
__Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
__Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
__Upgrading units with the design workshop is allowed at end of turn only.
__Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
__Social engineering choice limited to one switch per line per turn.
__Psi units cannot be assigned multiple point patrol routes
__Calling Planetary council: Notify everyone. No bribing // accepting bribes.
__No base trading with the AI. Extortion is allowed.
~Custom Rules~
All victory conditions enabled
Do or Die is ON
Bell curve is ON
Flexible start is ON
Scatter pods is OFF
Transcend Difficulty
~Time Rules~
If your current turn time exceeds 6 times the average turn time, I'll play the turn and keep the turns moving.
Note that you must still play your turn, to demonstrate how long it will take you to play your turn.
If your faction's average turn time exceeds 3 times the average turn time, I'll look for a replacement.
~Current Game~
The game is SMAX.
The map is xplanet.mp, but with dense rainfall and medium life.
The following factions/players are already in:
MWIA - CyCon
Quango - Morgan
HongHu - Pirates
-slot reserved for smacksim-
AI - Hive
AI - Cult
AI - Believers
The map, with starting positions landmarked, is attached.
~The Game Rules~
All passwords are common knowledge.
All turn saves are openly available.
All diplomacy is common knowledge.
The Map is common knowledge.
(optional) Please explain the play-by-play of your turn.
It is a good idea to attach an end-turn save to this forum.
That way, players can see how your turns are doing without causing a reload.
~Standard Apolyton PBEM rules~
__Reloading a save you've previously played from: Explain yourself!
__Airdrops by Right-mouse-button when the same airdrop can't be performed by hitting 'i': No Game!
__Taking military action then accepting diplomacy which cancels the vendetta in the same turn: No Game!
__Probe actions (besides infiltration) on someone without vendetta towards you: Explain yourself!
__Upgrading units with the design workshop is allowed at end of turn only.
__Communications only allowed between factions that have either met each-others' units, or 'traded' for the comm frequency.
__Social engineering choice limited to one switch per line per turn.
__Psi units cannot be assigned multiple point patrol routes
__Calling Planetary council: Notify everyone. No bribing // accepting bribes.
__No base trading with the AI. Extortion is allowed.
~Custom Rules~
All victory conditions enabled
Do or Die is ON
Bell curve is ON
Flexible start is ON
Scatter pods is OFF
Transcend Difficulty
~Time Rules~
If your current turn time exceeds 6 times the average turn time, I'll play the turn and keep the turns moving.
Note that you must still play your turn, to demonstrate how long it will take you to play your turn.
If your faction's average turn time exceeds 3 times the average turn time, I'll look for a replacement.
~Current Game~
The game is SMAX.
The map is xplanet.mp, but with dense rainfall and medium life.
The following factions/players are already in:
MWIA - CyCon
Quango - Morgan
HongHu - Pirates
-slot reserved for smacksim-
AI - Hive
AI - Cult
AI - Believers
The map, with starting positions landmarked, is attached.
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