The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes - it helps to have those faction colones and their graphics in your folders (not necessary to put them in your alphax.txt file unless you wanted to start another game using them - it's sufficient just to have them resident so that the game engine can find them for the game)
> Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
> Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
> Inserting Stockpile Energy into the build queue after a military unit is allowed.
> If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
> If an aggressive probe action (anything except infiltration) is used you must advise the victim that you have taken covert action against them, and let them decide what consequences should follow
> Upgrading units with the design workshop is allowed at any time
> Communications only allowed between factions that have obtained each others' commlink frequencies in-game. (the embedded alpha.txt will reflect this)
> Social engineering choice limited to one switch per line per turn. (no flip-flop within turn - eg to green to capture a mindworm then back again to the original setting!!)
> Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
> Whenever the planetary council is called, the caller should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
> You cannot use the "Demand Withdrawal" feature to get another player's units out of your territory (the AI essentially makes the response on your behalf)
> You cannot accept a proffered bribe (which is done by the AI again) during Planetary Governor elections
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