The Players:
->Chairman Yang of the Hive
->Provost Minute Mirage of the University - NOSPAMminutemirageathotmail.comNOSPAM
->Provost Smacksim of the University (2165) - NOSPAMSmacksim@charter.netNOSPAM
->Don Primus GiovanniSan Matsumura of the Syndicate
->Foreman Rubin of the Drones - NOSPAMrubin_datalinks@hotmail.comNOSPAM
->Colonel Santiago of the Spartans
->Prime Function jtsisyoda of the CyCon - NOSPAMjtscheidt@hotmail.comNOSPAM
->Academician Archaic of the Academy - NOSPAMArchaicEternalathotmail.comNOSPAM
->Academician Hobbes of the Academy (2141) - NOSPAMjcrocombe@aardvark.net.auNOSPAM
SMAX, v2 - Large Planet, average everything (although substantially modified)
All victory conditions enabled, Directed Research, ... essentially 'normal'.
The discussion thread that generated this game is here.
Basic Rules are described here - variations will be posted below.
-No variations as yet-
There are 2 non-standard factions in play - I have enclosed the faction files for them, which need only be copied into the 'Sid Meier's Alpha Centarui' directory (you might save off any files of the same names that you might have already). There is also a file called "faction-list", which is the appropriate substitute for the list in your 'Alpha Centarui.ini' file, which will link in with those faction files and the other 5 standard ones to display the correct graphics and color schemes for each player. Having the correct names in the 'Alpha Centauri.ini' faction list (and the appropriate faction files loaded) will enable you to see the appropriate graphics and see their faction profiles; without the faction files, the game will generate a (seemingly non-fatal) error message and continue, seemingly none the worse for wear (although maybe not??); without the correct faction list in effect, the graphics and color schemes will reflect whatever factions are in the faction list, although the faction 'profiles' may still be correct. Using a faction list without having the referenced faction files in the 'Sid Meier's Alpha Centauri' directory may cause the game to fail during its loading. It's not as hard as it sounds, although changing 'Alpha Centauri.ini'files for each PBEM is a PIA which causes some people to blow it off and live with the color schemes and confusing faces in the negotiation windows.
The 'Academy' is a variant of one of Googlie's University Clones - with an alternate set of graphics files from the Network Node (as Googlie's graphics were from the Drones, which is already in the game). Aside from the graphics and the base names and a few name substitutions of no consequence to the game, it is an identical clone.
The 'Syndicate' is based on an apparent proto-faction which some of you may already have on your machines, in a dysfunctional form (apparently some of the faction-setting syntax or basic setup terminology changed and this faction was not updated). It also has substitute graphics from the Network Node, as its own graphics were for SMAC and displayed the unit/base flags (and some other stuff) in a sort of transparent background style, which added to Matty's mysterious nature, but was hard to see in many places. It is a Morgan-like faction in any case, whose faction data I resurrected and tweaked. They differ in that as a Mafia Syndicate, the police function is a family affair, and does not suffer under the Syndicate version of Free Market economics; that is, of course, a major advantage, so Matty will be a serious player in the game.
The other two AIs are their usual selves.
As they had a bit of a head start on the other factions, and the lions share of the Unity's terraforming equipment, their land is extensively developed (hopefully) beyond their inate ability to mess it up. I gave them each 2 early techs (some duplication) and several nice bases; they have a number of 'interesting' units, which could be a PIA, but for the most part are not handled that well, so they won't be destabilising. They provided me a serious opponent in the playtesting, so don't regard them as pushovers, although you should do better than I did, as you will be focussed on only one faction, instead of juggling all 4 at once.
I will send out the passwords and files and post when I distribute the 1st turn to MM.
->Chairman Yang of the Hive
->Provost Smacksim of the University (2165) - NOSPAMSmacksim@charter.netNOSPAM
->Don Primus GiovanniSan Matsumura of the Syndicate
->Foreman Rubin of the Drones - NOSPAMrubin_datalinks@hotmail.comNOSPAM
->Colonel Santiago of the Spartans
->Prime Function jtsisyoda of the CyCon - NOSPAMjtscheidt@hotmail.comNOSPAM
->Academician Hobbes of the Academy (2141) - NOSPAMjcrocombe@aardvark.net.auNOSPAM
SMAX, v2 - Large Planet, average everything (although substantially modified)
All victory conditions enabled, Directed Research, ... essentially 'normal'.
The discussion thread that generated this game is here.
Basic Rules are described here - variations will be posted below.
-No variations as yet-
There are 2 non-standard factions in play - I have enclosed the faction files for them, which need only be copied into the 'Sid Meier's Alpha Centarui' directory (you might save off any files of the same names that you might have already). There is also a file called "faction-list", which is the appropriate substitute for the list in your 'Alpha Centarui.ini' file, which will link in with those faction files and the other 5 standard ones to display the correct graphics and color schemes for each player. Having the correct names in the 'Alpha Centauri.ini' faction list (and the appropriate faction files loaded) will enable you to see the appropriate graphics and see their faction profiles; without the faction files, the game will generate a (seemingly non-fatal) error message and continue, seemingly none the worse for wear (although maybe not??); without the correct faction list in effect, the graphics and color schemes will reflect whatever factions are in the faction list, although the faction 'profiles' may still be correct. Using a faction list without having the referenced faction files in the 'Sid Meier's Alpha Centauri' directory may cause the game to fail during its loading. It's not as hard as it sounds, although changing 'Alpha Centauri.ini'files for each PBEM is a PIA which causes some people to blow it off and live with the color schemes and confusing faces in the negotiation windows.
The 'Academy' is a variant of one of Googlie's University Clones - with an alternate set of graphics files from the Network Node (as Googlie's graphics were from the Drones, which is already in the game). Aside from the graphics and the base names and a few name substitutions of no consequence to the game, it is an identical clone.
The 'Syndicate' is based on an apparent proto-faction which some of you may already have on your machines, in a dysfunctional form (apparently some of the faction-setting syntax or basic setup terminology changed and this faction was not updated). It also has substitute graphics from the Network Node, as its own graphics were for SMAC and displayed the unit/base flags (and some other stuff) in a sort of transparent background style, which added to Matty's mysterious nature, but was hard to see in many places. It is a Morgan-like faction in any case, whose faction data I resurrected and tweaked. They differ in that as a Mafia Syndicate, the police function is a family affair, and does not suffer under the Syndicate version of Free Market economics; that is, of course, a major advantage, so Matty will be a serious player in the game.
The other two AIs are their usual selves.
As they had a bit of a head start on the other factions, and the lions share of the Unity's terraforming equipment, their land is extensively developed (hopefully) beyond their inate ability to mess it up. I gave them each 2 early techs (some duplication) and several nice bases; they have a number of 'interesting' units, which could be a PIA, but for the most part are not handled that well, so they won't be destabilising. They provided me a serious opponent in the playtesting, so don't regard them as pushovers, although you should do better than I did, as you will be focussed on only one faction, instead of juggling all 4 at once.
I will send out the passwords and files and post when I distribute the 1st turn to MM.
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