This is a SMAX game, following the normal Apolyton tournament rules here.
The mechanics of play:
--Receive turn from prior player (and unzip & save files);
--Open the turn in SMAX via "Multiplayer", "Hotseat/Play by Email". and "Load Multiplayer Game" options (select .sav file, enter password, etc.);
--Play the turn;
--When finished, select "Turn Complete"; game will prompt you for a .sav file name - provide it (the file name format should include at least something designating the game, the year and the destination faction or player (I usually include the sending faction as well, as in 'GreatGame 2135, Spartans-to-Univ.Sav');
--Zip the file and send it to the next player;
--Post the transaction, RP comments, etc., on the turn tracking thread, as in '2135, Spartans to Uni's - "Coming to get you now, Miriam!"'.
The game is on a large map, originally with "Average" settings for all the planetary creation variables. All of the victory conditions are enabled; in addition, the following options are checked: Do or Die; Look First; and No Unity Survey; nothing else is checked. The original game setup thread is here. The factions which were not specifically requested were selected randomly, as was the starting faction. The order of play is intended to accomodate everyone's time-zone and playing-time preferences. All human players start out with 3 CP's and assorted units, selected with an eye to allowing you to survive the early years and/or act in accordance with your factional predilections. The Chairman (and the Native Life) are substantially augmented compared to a game-generated start, but will no doubt squander that early advantage before long.
The cast of characters (and turn order) is as follows:
--Colonel FonnParr of the Spartans, at FonnParr's E-Mail
--Provost Minute Mirage of the University, at Minute Mirage's E-Mail
--The Lovelorn Chairman Yang of The Hive (Don't call him, he'll call you!)
--Foreman (The) Red Menace of the Drones, at The Red Menace's E-Mail
--Brother Comstr of the PeaceKeepers, at Comstr's E-Mail
--Brother DetriusXii of the PeaceKeepers, at DetriusXii's E-Mail
- - (DetriusXii replaced Comstr in MY 2116)
--Prophet Blut0 of the Cult, at Blut0's E-Mail
--Crusader Unity Crawler (UnityScoutChopper) of the Believers, at UnityScoutChopper's E-Mail
(Please let me know at John's E-Mail of any corrections, and I will make the changes here.)
Play is starting in 2103, as I used 2101 to initialize the AI position and 2102 to install the passwords. The AI has a slight headstart in accordance with the storyline below.
The mechanics of play:
--Receive turn from prior player (and unzip & save files);
--Open the turn in SMAX via "Multiplayer", "Hotseat/Play by Email". and "Load Multiplayer Game" options (select .sav file, enter password, etc.);
--Play the turn;
--When finished, select "Turn Complete"; game will prompt you for a .sav file name - provide it (the file name format should include at least something designating the game, the year and the destination faction or player (I usually include the sending faction as well, as in 'GreatGame 2135, Spartans-to-Univ.Sav');
--Zip the file and send it to the next player;
--Post the transaction, RP comments, etc., on the turn tracking thread, as in '2135, Spartans to Uni's - "Coming to get you now, Miriam!"'.
The game is on a large map, originally with "Average" settings for all the planetary creation variables. All of the victory conditions are enabled; in addition, the following options are checked: Do or Die; Look First; and No Unity Survey; nothing else is checked. The original game setup thread is here. The factions which were not specifically requested were selected randomly, as was the starting faction. The order of play is intended to accomodate everyone's time-zone and playing-time preferences. All human players start out with 3 CP's and assorted units, selected with an eye to allowing you to survive the early years and/or act in accordance with your factional predilections. The Chairman (and the Native Life) are substantially augmented compared to a game-generated start, but will no doubt squander that early advantage before long.
The cast of characters (and turn order) is as follows:
--Colonel FonnParr of the Spartans, at FonnParr's E-Mail
--Provost Minute Mirage of the University, at Minute Mirage's E-Mail
--The Lovelorn Chairman Yang of The Hive (Don't call him, he'll call you!)
--Foreman (The) Red Menace of the Drones, at The Red Menace's E-Mail
--Brother DetriusXii of the PeaceKeepers, at DetriusXii's E-Mail
- - (DetriusXii replaced Comstr in MY 2116)
--Prophet Blut0 of the Cult, at Blut0's E-Mail
--Crusader Unity Crawler (UnityScoutChopper) of the Believers, at UnityScoutChopper's E-Mail
(Please let me know at John's E-Mail of any corrections, and I will make the changes here.)
Play is starting in 2103, as I used 2101 to initialize the AI position and 2102 to install the passwords. The AI has a slight headstart in accordance with the storyline below.
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