Originally posted by Googlie in Battlefield Earth II -Turn Reporting Thread
This is a SMAX game
Difficulty level is Transcend, tweaked (see below)
Players, in turn order, are:
Hive - Hobbes
University - knowhow2
Morgan - Shai-Hulud
Drones - FlameFlash
The AI factions are the Usurpers, allied with their submissives, Miriam and Cha Dawn:
You have escaped the alien crossfire on Chiron and have returned to Earth, only to find the Usupers esconsed on the Australian continent.
You have each others (and Cha and Miriam's) commlinks
Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - on
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
other conditions:
pods do not produce monoliths (there are several scattered around)
The AI start with their HQ's already built and the Usurpers have a few additional bases with rec commons in addition to their usual recycling tanks
Suggested play rules (Forum Wars' set)
• Communications - available form the beginning - you have everyone's commlink
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail in advance to all by player who anticipates calling the elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
2111 has been sent to Hobbes, and passwords have been sent to all
Note:
As everyone has everyone else's commlinks, at the end of the setting up turn, Miriam called elections, and had her own and Cha Dawn's vote. (everyone is a candidate) I voted for knowhow2 in order to create a hung election (assuming FF votes for himself, and that Zak and Hobbes vote for themselves, the vote will be 2:2;1;1;0 - Cha being the zero)
Also note that I was prompted to select a tech for each of you to research. I avoided duplication, or already obtained techs in these selections. Obviously you can change them in-game the next turn.
Good luck all
G.
This is a SMAX game
Difficulty level is Transcend, tweaked (see below)
Players, in turn order, are:
Hive - Hobbes
University - knowhow2
Morgan - Shai-Hulud
Drones - FlameFlash
The AI factions are the Usurpers, allied with their submissives, Miriam and Cha Dawn:
You have escaped the alien crossfire on Chiron and have returned to Earth, only to find the Usupers esconsed on the Australian continent.
You have each others (and Cha and Miriam's) commlinks
Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - on
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
other conditions:
pods do not produce monoliths (there are several scattered around)
The AI start with their HQ's already built and the Usurpers have a few additional bases with rec commons in addition to their usual recycling tanks
Suggested play rules (Forum Wars' set)
• Communications - available form the beginning - you have everyone's commlink
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail in advance to all by player who anticipates calling the elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
2111 has been sent to Hobbes, and passwords have been sent to all
Note:
As everyone has everyone else's commlinks, at the end of the setting up turn, Miriam called elections, and had her own and Cha Dawn's vote. (everyone is a candidate) I voted for knowhow2 in order to create a hung election (assuming FF votes for himself, and that Zak and Hobbes vote for themselves, the vote will be 2:2;1;1;0 - Cha being the zero)
Also note that I was prompted to select a tech for each of you to research. I avoided duplication, or already obtained techs in these selections. Obviously you can change them in-game the next turn.
Good luck all
G.
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