I'm trying to make a faction.
The Abandoned
(General gist : Worm / Human hybrids - think The Many Hybrids from System Shock 2)
+1 to growth (Improved genetic stock)
+2 to planet (They 'hear' the Planet)
-1 to Industy (They cant 'hear' metal)
-1 to Morale (Volitile people, hard to keep disiplne)
Their units have the bonus that adds positives to psi attack, due to their connection to planet
Dunno what I should make their aversions, if any, and their thing-they-like. Green seems like, a little too obvious.
Thoughts? Opinions?
The Abandoned
(General gist : Worm / Human hybrids - think The Many Hybrids from System Shock 2)
+1 to growth (Improved genetic stock)
+2 to planet (They 'hear' the Planet)
-1 to Industy (They cant 'hear' metal)
-1 to Morale (Volitile people, hard to keep disiplne)
Their units have the bonus that adds positives to psi attack, due to their connection to planet
Dunno what I should make their aversions, if any, and their thing-they-like. Green seems like, a little too obvious.
Thoughts? Opinions?
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