Sorry Cybergod, things have been pretty busy for me lately ... I did give the faction a quick few turns though and something does bug me: I got my first tech in 4 turns, and my next one in just about as much time. I think the +2 Research points per base is a bit unbalancing.
Consider that most bases at the beginning of the game harvest no additional energy (on top of the 2 provided by default by the base square) and half of this is spent on research. Your first base will likely accumulate 1 RP per turn. Now, with the +2 RP per base bonus, that base's scientific output has tripled for the early game!! I'm not sure if this is balanced out by other factions later in the game, but it seems a bit unbalance atm...
Consider that most bases at the beginning of the game harvest no additional energy (on top of the 2 provided by default by the base square) and half of this is spent on research. Your first base will likely accumulate 1 RP per turn. Now, with the +2 RP per base bonus, that base's scientific output has tripled for the early game!! I'm not sure if this is balanced out by other factions later in the game, but it seems a bit unbalance atm...
Comment