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New Faction: Psionic Nation

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  • New Faction: Psionic Nation

    Here's a faction attached that I mentioned in the General Forum. One thing I didn't realise is that bases that this faction conquers also get a PSI GATE so it's a little more powerful than I thought - I might have to change something.
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  • #2
    Someone move the original thread to this forum. I tried to delete this one but don't have the perms to do so.

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    • #3
      Yeah, getting a PSI gate in newly conquered bases makes this faction too powerful as is, especially in the hands of a human player. Looking for something to offset this if possible. Was thinking of perhaps giving them a big non-PSI combat penalty like:

      OFFENSE, 75, DEFENSE, 75, PSI, 85

      The first two should reduce all combat values by 25% (like two steps in morale), PSI is increased from 60 to offset that penalty.

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