I'm not sure about this faction so I just wanted to hear some opinions first. Something like:
TECH, Psych, TECH, Biogen, FACILITY, 33(?), MINDCONTROL, 0, PSI, 50, SOCIAL, -INDUSTRY(?), SOCIAL, +EFFICIENCY(?)
Future Society, Thought Control, ?
Politics, Green, nil
That facility 33 should be PSI Gates, which they get from the start! Yeah, I know it's a high level facility but I don't think it's that unbalancing. Not at all sure about the SOCIAL fields.
Basically, the faction represents Human Psis who find the Alien Psi of Planet repulsive (hence no Green). The whole idea of the faction was to get Psi Gates into the game since they're usually not a factor in SP.
TECH, Psych, TECH, Biogen, FACILITY, 33(?), MINDCONTROL, 0, PSI, 50, SOCIAL, -INDUSTRY(?), SOCIAL, +EFFICIENCY(?)
Future Society, Thought Control, ?
Politics, Green, nil
That facility 33 should be PSI Gates, which they get from the start! Yeah, I know it's a high level facility but I don't think it's that unbalancing. Not at all sure about the SOCIAL fields.
Basically, the faction represents Human Psis who find the Alien Psi of Planet repulsive (hence no Green). The whole idea of the faction was to get Psi Gates into the game since they're usually not a factor in SP.
. But after you can build mindworms, they might be useful even in the early-mid game, which usually isn't the case. After Cybernetic, lifecycle boosting facilities and PSI weaponry this faction would have a serious advantage in PSI warfare. And of course there are such projects as Dream Twister and Neural Amplifier
. It could be fun
at yuri, prehaps it needs cheaper probe team actions
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