1. Is it possible to set a faction's research to zero, and then assign whatever technology that faction would have? For example, I was thinking of a faction that could only use missiles (including fungal and techtonic payloads) from the very start, but couldn't terraform, or create infantry, rover, tank, naval, probe, or air units or breed alien lifeforms (with the possible exception of spore launchers). A free Perimiter Defense and Psi Gate in each base, increased resistance to psionic attack.
Ideally you'd want to have the faction gain the technologies for higher powered reactors (fusion, quantum, singularity) at appropriate times to keep them on a par with the others.
The idea being to create a faction that won't attack you, but can grow and could defend itself well if attacked. Hopefully it would grow to the point where another faction has to take it out order to win. I'm thinking this would be more of an AI faction than a player one; the only way I could see this faction winning is through economic victory, and since there's no tech growth a lot of the point of the game is taken out (for a human player, that is).
2. Is it possible to create a new landmark, or something like a monument? I was thinking it'd be cool if there were a few 'natural formations' that would increase the psych rating of any base claiming its resources by 1.
Ideally you'd want to have the faction gain the technologies for higher powered reactors (fusion, quantum, singularity) at appropriate times to keep them on a par with the others.
The idea being to create a faction that won't attack you, but can grow and could defend itself well if attacked. Hopefully it would grow to the point where another faction has to take it out order to win. I'm thinking this would be more of an AI faction than a player one; the only way I could see this faction winning is through economic victory, and since there's no tech growth a lot of the point of the game is taken out (for a human player, that is).
2. Is it possible to create a new landmark, or something like a monument? I was thinking it'd be cool if there were a few 'natural formations' that would increase the psych rating of any base claiming its resources by 1.
Comment