Yeah, right after I made my last post I remembered the techrate, 50 option to give the AI 50% off research, but the one problem with giving the AI better research is they then make even better pets.
I agree that the industry/econ/talent type bonuses are WAY too obvious and that Police is a better route for subtlety. The Rec tanks is a bit harsh, but I agree on the Former...some factions just never build formers until they have to. I'm thinking about adding a crawler as well, just for fun.
I discovered an odd thing about the 2H factions. They are wimps at diplomacy until the mid-game, and for some strange reason they get very uncooperative and downright hostile then. Not sure, but I think passive settings are really 'delayed-aggression' settings or that once the AI discovers some particular tech, or someone breaks the B-drone limit, or something, they go nuts.
-Smack
I agree that the industry/econ/talent type bonuses are WAY too obvious and that Police is a better route for subtlety. The Rec tanks is a bit harsh, but I agree on the Former...some factions just never build formers until they have to. I'm thinking about adding a crawler as well, just for fun.
I discovered an odd thing about the 2H factions. They are wimps at diplomacy until the mid-game, and for some strange reason they get very uncooperative and downright hostile then. Not sure, but I think passive settings are really 'delayed-aggression' settings or that once the AI discovers some particular tech, or someone breaks the B-drone limit, or something, they go nuts.
-Smack
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