It would be nice to have a name for that, so if you think of one, post it!
Super-Chironians Volume One: The Generalists
Gaians2S, Hive2S, Morgan2S, etc.
Super-Chironians Volume Two: The Builders
Gaians2H, Hive2H, Morgan2H, etc.
I thought I'd upload the factions I've been playing with to simulate such a level. These are original Smac factions, but are, shall we say, supercharged. I have only been able to beat them once.
For Smac-only players, just dump the factions into your game folder. They won't overwrite anything because they have different names. To play, click on the load faction option in the game set-up, and, load the faction you want to play. This brings us to names....
I created two super-faction sets. The first is generalized for any planet. It's suffix is '2S' for Second-set-Standard-World. I recommend them for most games. The other set is signified by a '2H' suffix, and, as you might have guessed, is designed for Huge worlds. These guys are great builders, but are suckers for diplomacy.
Apparently you Smax folk can't use custom factions without going into the alpha.txt and changing the factions lines at the end of that file. It doesn't sound too difficult, and if you want a hand, let me know.
Optional Stuffs: How to play, and Graphics and all that.
You won't notice anything different at first, and that's good! Just as at first each level of Smac seems the same, so it is with super-factions. The advantages that they get do catch up with them in the mid-game.
Graphics optional: I didn't include any graphics because they are the original factions. However, if you want their proper faction-graphics to be displayed you'll want to duplicate and rename the basic faction graphics to match. In other words, grab the Hive.pcx, Hive2.pcx, and Hive3.pcx and rename a duplicate set to Hive2S.pcx, Hive2S2.pcx, Hive2S3.pcx, for each faction.
-S-
Super-Chironians Volume One: The Generalists
Gaians2S, Hive2S, Morgan2S, etc.
Super-Chironians Volume Two: The Builders
Gaians2H, Hive2H, Morgan2H, etc.
I thought I'd upload the factions I've been playing with to simulate such a level. These are original Smac factions, but are, shall we say, supercharged. I have only been able to beat them once.
For Smac-only players, just dump the factions into your game folder. They won't overwrite anything because they have different names. To play, click on the load faction option in the game set-up, and, load the faction you want to play. This brings us to names....
I created two super-faction sets. The first is generalized for any planet. It's suffix is '2S' for Second-set-Standard-World. I recommend them for most games. The other set is signified by a '2H' suffix, and, as you might have guessed, is designed for Huge worlds. These guys are great builders, but are suckers for diplomacy.
Apparently you Smax folk can't use custom factions without going into the alpha.txt and changing the factions lines at the end of that file. It doesn't sound too difficult, and if you want a hand, let me know.
Optional Stuffs: How to play, and Graphics and all that.
You won't notice anything different at first, and that's good! Just as at first each level of Smac seems the same, so it is with super-factions. The advantages that they get do catch up with them in the mid-game.
Graphics optional: I didn't include any graphics because they are the original factions. However, if you want their proper faction-graphics to be displayed you'll want to duplicate and rename the basic faction graphics to match. In other words, grab the Hive.pcx, Hive2.pcx, and Hive3.pcx and rename a duplicate set to Hive2S.pcx, Hive2S2.pcx, Hive2S3.pcx, for each faction.
-S-
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