Hi there! Hope you'll welcome a forum newbie well for his first post and a little request for suggestions .
I have plain ol' vanilla Smac, patch four, and have started fiddling
with the faction files to try to create something new and interesting. I'm having trouble getting one of my more (imho) creative ideas to fit with the other factions.
Specifically, I need a way to balance out what I think is simultaneously a *massive* disadvantage and possibly an advantage in some aspects.
My idea is a Yang replacement, something that might even give our good chairman nightmares. A faction based truely on *mind control* - the main distinguishing feature is that punishment spheres are popped into every base. This, I know, gives a very large hit to research potential, but what might be the other aspects of this that I can't see? Just what use are specialists, and how do I counteract their absense?
I'm thinking social pluses in efficiency and perhaps support, impunity thought control. Minuses? They'd never *need* police, so anything there would be pointless. Economy would put a double hurt on research.
I'll welcome any thoughts - and ask one final question. Is giving a faction a default facility really possible without giving them the tech for it? Punishment Spheres come with a C4, and that's just too strong to have from game start. It also tends to make the AI angry that you don't give it to them right off the bat.
"Through the methodology of what has been crudely called brain washing, the people can be indoctrinated into proper social behaviour from childhood. My people are completely content: they work, relax, breed, and think in perfect understanding of our communal goals. It is their greatest joy to simply serve, and what can be wrong with a society in which joy and societal conscience is perfectly blended?"
-- Leader Jasper Stanley
"An aesthetic approach"
I have plain ol' vanilla Smac, patch four, and have started fiddling
with the faction files to try to create something new and interesting. I'm having trouble getting one of my more (imho) creative ideas to fit with the other factions.
Specifically, I need a way to balance out what I think is simultaneously a *massive* disadvantage and possibly an advantage in some aspects.
My idea is a Yang replacement, something that might even give our good chairman nightmares. A faction based truely on *mind control* - the main distinguishing feature is that punishment spheres are popped into every base. This, I know, gives a very large hit to research potential, but what might be the other aspects of this that I can't see? Just what use are specialists, and how do I counteract their absense?
I'm thinking social pluses in efficiency and perhaps support, impunity thought control. Minuses? They'd never *need* police, so anything there would be pointless. Economy would put a double hurt on research.
I'll welcome any thoughts - and ask one final question. Is giving a faction a default facility really possible without giving them the tech for it? Punishment Spheres come with a C4, and that's just too strong to have from game start. It also tends to make the AI angry that you don't give it to them right off the bat.
"Through the methodology of what has been crudely called brain washing, the people can be indoctrinated into proper social behaviour from childhood. My people are completely content: they work, relax, breed, and think in perfect understanding of our communal goals. It is their greatest joy to simply serve, and what can be wrong with a society in which joy and societal conscience is perfectly blended?"
-- Leader Jasper Stanley
"An aesthetic approach"
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