Announcement

Collapse
No announcement yet.

Aldebaran Public Release

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Smack,

    The theory I find most probable is theory #1. It is before the tech actually shows up that I get the terran.exe (i.e. I sent a probe in, it notified me that I had stolen Weak fields and then I got the terran.exe.

    And I can certainly verify that #3 isn't the case.

    As I say, it's only this specific tech that does it. I've had it done in two seperate games now, multiple times....so there's nothing wrong with the .sav file.
    We're back!
    http://www.civgaming.net/forums

    Comment


    • #17
      Not sure if I'm doing something silly but on the PC version of SMAC I cannot find the Load Faction button as described in the README. I'm starting a new game, playing transcend, standard rules and when I try and select a faction there are three buttons at the bottom - Other - OK - Cancel. 'Other' allows me to change the name, gender etc but I can't see how to change the faction from AI to Human. Any help would be appreciated. Cheers!
      'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

      'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

      Comment


      • #18
        Nope - you're not doing anything silly. This will apply to all PC users who have also installed Alien Crossfire.

        As you have noticed, for some reason, Firaxis have taken the 'load' button from the bottom of the SMAC loading screen. All you need to do to get around this is go into the alpha.txt (Aldebaran version) - near the bottom there will be a list of factions that read:

        Code:
        #FACTIONS
        PLANETLOVERAI,   PLANETLOVERAI
        SYNDICATAI,     SYNDICATAI
        UNIVERSALAI,     UNIVERSALAI
        AQUATICAI,   AQUATICAI
        OUTLAWAI, OUTLAWAI
        GALACTICAI,  GALACTICAI
        PEACENIKAI,    PEACENIKAI
        Quite simply, all you have to do is remove the 'AI' from the end of the faction(s) you want to play. So, for example, if you wanted to play the Peaceniks, you would change the above lines to:

        Code:
        #FACTIONS
        PLANETLOVERAI,   PLANETLOVERAI
        SYNDICATAI,     SYNDICATAI
        UNIVERSALAI,     UNIVERSALAI
        AQUATICAI,   AQUATICAI
        OUTLAWAI, OUTLAWAI
        GALACTICAI,  GALACTICAI
        PEACENIK,    PEACENIK
        That's all there is to it
        We're back!
        http://www.civgaming.net/forums

        Comment


        • #19
          Cheers Mark!
          'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

          'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

          Comment


          • #20
            For PC users trying to make sense of the readme, try it with an RTF (rich text format) file extension. That one opens properly in MS Word - for me anyway.

            Should I wait for Aldebaran v2.1 patch for a test run?

            - Scipio

            PS. Smack, didn't you and Kassieopia (SP) add a bunch of online help text for the techs after the beta testing was completed? If so that's the logical place to look for new bugs.
            Last edited by Scipio Centaurus; September 7, 2001, 21:38.
            Delende est Ashcrofto

            Comment


            • #21
              Machu Miki! What a PIA!

              You mean there's no way to load factions into SMAX via the game interface? Egad, that's just silly.

              [Edit: Patch is done!]
              I WILL fix the README and the tech-crash, I feel they are probably due to the late-additions to the game. It's kinda tough as a game designer because you want to work on the mechanics and test them in a loop, then add the fluff later, but really, testing shouldn't happen untill everything is done. Anyways, since this problem (the tech-crash bug) didn't exist before I added some monstrously long (and possibly word-wrapped incorrectly) tech-longs, it won't be hard to fix.

              Scipio et al, the 'patch' for this will simply be a new version of the 'techlongs.txt' which I'll post to the website in addition to fixing all the regular download packages. So it'll be very easy to download this later if you'd like to get a feel for the game up to one of the crash techs.

              I hope to erase this post with the news that I've fixed it within the next 24 hours. If anyone will be around to do some spot testing for the PC version, give me an email.

              -Smack
              Last edited by Avenoct; September 8, 2001, 03:14.
              Visit Aldebaran:Aldebaranweb

              Comment


              • #22
                Started the first Aldebaran scenario on transcend difficulty with the Syndicate. I play Morgans on transcend a lot and this felt easier to me. I seemed to make more ec quicker; I never had any drone problems; and I could send military units outside my territorial boundaries with impunity on the Lasseiz-Faire setting. In other words, if you can avoid hostile neighbors while you get your crawlers in place, you should be able to win in a walk with the Syndicate - unless you've altered the characteristics of crawlers? Mindworms were the only serious nuisance. They seemed a bit more potent than AC MWs?

                Some minor issues and questions;

                I had to add SC (.sc) extensions to the scenario downloads in order for the PC's SMAC scenario interface to list them.

                There were some minor discrepancies in the online faction help file for the Syndicate. The help file said the faction leader was to be named later, but the scenario load did list Matsamura specifically. Also, I read Kassiopiea's novelization of the trip to Aldebaran and many of those familiar names didn't seem to make it into the actual scenarios. For example, wasn't there a Lord Brighton leading the Gaian refugees? Where did Lucky Lindy come from? Actually I didn't completely finish the novella, so maybe I should reserve comment until I read the whole thing.

                I had immediate infiltration on all land-based factions. Is that a perk for the Syndicate? Couldn't find mention of it in the faction help. BTW, that makes the Syndicate an excellent 'observation' faction for watching how the AI comports itself. For example, I noticed that the AI loves to gang research SPs. One faction had 4 bases working on the The Greatest Game SP.

                As soon as the Galactics planted their second base (Chu), I could see it even though it was half way around the world. Couldn't see any other bases till I reconnoitered them. Was that a bug or appropriate behaviour?

                There is a landmark "Ise" or "lse" in the middle of the harbor just offsore of the syndicate HQ. Doesn't look right.

                The game crashed only one time when I was navigating hyperlinks. When I picked up the tech that allows the SE setting of Intolerance I got a terran.exe crash when I clicked on the "Intolerance" hyperlink in the tech display screen. I successfully navigated many other hyperlinks from tech displays during game play, so that was a bit out of the ordinary.

                About 100 years in, I encountered Zak and he offered me Weak Fields tech for 175 ec. When I accepted the deal the game crashed (terran.exe) as it displayed the confirmation dialog. I did notice that in the middle of Zak's sentence he mentioned "Weak Fields (C4)". The parenthetical reference to C4 is out of place in that context - IIRC. You might want to search through files to find out where that reference originates and then see how other, well behaved techs are formatted. Maybe there are missing commas after some of the tech names? Or maybe the dialog parser just can't tolerate special symbols like semi-colons and parentheses? That extraneous reference may be throwing off the terran.exe engine somehow.

                And last but not least... The Huge Gnome Project? There is no adequate punishment for that one, I'm afraid!



                - Scipio
                Last edited by Scipio Centaurus; September 8, 2001, 02:36.
                Delende est Ashcrofto

                Comment


                • #23
                  Tech-bug is fixed. See the webpage for a corrected downloads or a patch. Also, I believe the README is fixed and updated.

                  BTW, the problem was a word-wrap problem in both the files 'techlongs.txt' and 'blurbs.txt'. I've tried every tech now and they all work for both quotes.

                  Scipio,

                  Apologies for the inconsistencies with the names of faction leaders, etc.. There are a few more characters to introduce into the story and I'm waiting till Kass comes up with names he likes before I pan-update the leader names.

                  'Ise' is there intentionally .

                  There are many things left to do to 'finish'. Here's a little snippet of things going on currently:
                  Cybergod is getting ready to make all-new base icons for several factions, as well as the characters and factions that appear in later scenarios.
                  I'm working on tightening up the scenarios...I like them now, but they could definately use a few things.
                  Kassiopeia has updated the webpage for the story and is working on some ideas for Part 3.
                  I still need proper desicriptions for SP's, facilites, and several techs (you'll notice gaps/inconsistencies there).
                  Getting ready to mirror the downloads at the Network Node.
                  and on and on!

                  It sounds like you have an eye for detail...want a job? As to the Syndicate..you were playing with the 'Syndicate' and not 'Syndicateai', correct? They are an interesting faction. Notice anything special about their industry and rush-building?

                  The patch (for those who've already downloaded) and the corrected packages are on the website. Aldebaran, the finicky

                  -Smack
                  Last edited by Avenoct; September 8, 2001, 05:09.
                  Visit Aldebaran:Aldebaranweb

                  Comment


                  • #24
                    I like what I've seen so far! One minor thing - I'm playing the Outlaws and the base size indicator is a black square. Is this a problem with the mod or my settings?

                    I'm amazed with the amount of work that has gone into this. Wow!

                    Just wondering - are there plans to do the voiceovers? If so, or not, I would be interested in helping. I can also get a female friend to help out too. Let me know...
                    'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                    'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

                    Comment


                    • #25
                      Originally posted by Smack
                      Cybergod is getting ready to make all-new base icons for several factions, as well as the characters and factions that appear in later scenarios.
                      I am? Why wasn't I informed ?

                      OK, I am rewamping the images but I didn't know that I have to rewamp the scenarios too!?

                      Smakc, I rather like SITS' suggestion, but there is one porblem with that - long downloads. I wonder how long would it take to download all the voices - since sound files takeup sooo much space.
                      ... This body holding me reminds me of my own mortality...
                      ... Pain is an illusion...

                      Comment


                      • #26
                        Originally posted by Smack
                        It sounds like you have an eye for detail...want a job?
                        Actually I sorta enjoy being on the consumer end of things. But if you have something simple that keeps the mystery of playtesting, that would be fine. Perhaps writing and/or editing text for those techs and SPs and whatnot.

                        As to the Syndicate..you were playing with the 'Syndicate' and not 'Syndicateai', correct? They are an interesting faction. Notice anything special about their industry and rush-building?
                        Yea, I was using the player version of the faction. The other factions were all AI on steroid factions.

                        You never confirmed whether the auto infiltration was a bug or not? I'ld hate to spin my wheels if that's not supposed to have happened. If it is right, that's a powerful bonus - and one that should be mentioned in the datalinks. Also, there was no Syndicate infiltration of the Nauticons, but I suppose that could be intentional?

                        Didn't really notice anything dramatic about the industry and rush-building. My rush-build technique may not be appropriate for catching that particular bonus, though. I'll mix it up a bit and see what happens. If it's a simple percentage bonus, it may not be easy to 'notice' its effect in a single game without comparison to known factions.

                        I forgot to mention that most factions did seem to be focused in on former, CP and infrastructure production in the early years - their production queues (F4) looked a lot like mine - for better or worse(?!) Also, some of the AI factions pulled off ICS quite nicely. The only 'questionable' tactic I saw the AI employ, was the assignment of multiple bases (up to 4 bases in one case) to development of the same SP.

                        The Galactics and Peaceniks went into GA early and often.

                        - Scipio
                        Delende est Ashcrofto

                        Comment


                        • #27
                          Scipio, thanks for the detailed post...most helpful....

                          [Edit: I think I realized what happened. Try playing the scenarios as the Planetlovers only. The Syndicate IS infiltrated into other factions in many of the scenarios. As to seeing part of the map..it's a common scenario bug, but I felt it made things a bit interesting so didn't bother trying to change it.]

                          Auto-infiltration? What auto-infiltration bug? I wasn't aware that outside a scenario any faction started with infiltration. That sounds quite odd. The Universality has 'Techshare, 3', and that's as close as it gets. I've played a couple testgames and don't get this happenning. If anyone else gets this, let me know.

                          As to helping out, I'd love to finish off the SP and facilities descriptions. I was going to swap-in to their section of 'blurbs.txt' some of the place-holder quotes from the techlongs as I developed proper techlongs. So if you have an inspiration as to what an SP, facility, or tech is really all about, make some notes and email them this way.

                          ....their production queues (F4) looked a lot like mine - for better or worse(?!)
                          **Dr. Frankenstein grins evilly** "It's ALIVE"
                          I wish I could have the AI learn directly from the player but alas, it had to learn from Vel, Blake, and Smack. It was a stubborn student.

                          I am? Why wasn't I informed? -Cybergod
                          Misunderstanding...I'll update the scenarios, I just meant the faction-graphics for the scenarios.

                          SITS, I decided that, as annoying as it can be, the all-black for the Outlaws means that in an MP game you have the advantage that unless you are infiltrated, noone can see how big your bases are, or what any of your units are doing (hold, patrol, on-alert, etc.). As to the voice-overs, that'd be great to work on as the storyline gets finished. I'm definately interested in hearing what you have to say.

                          Mr. President brought to my attention the known helptext bug. I should explain that all help is available, but that the two buttons on the general in-game help screen crash badly. As I mention in the README, the buttons are 'technology' and 'all categories'. The way to access the tech-tree help is by using the F-2 screen from the game. From there, you may look at any tech and it's prerequisites and lead-ins.

                          One final note: The unit 'field agent' was supposed to be further back in the tree. I use this unit to represent either the media to watch battles, or as a killable leader for special scenarios. Anyways, it's been moved back to Structural Frontiers in the alphatext so you can either do that manually or reload the textfiles from the web.

                          -Smack
                          Last edited by Avenoct; September 8, 2001, 16:12.
                          Visit Aldebaran:Aldebaranweb

                          Comment


                          • #28
                            Smack - Makes sense about the Outlaws but I suspect as the game progresses like you said all they will have to is infiltration which will mean it is more of a chore than of help.

                            Let me know about the voiceovers. I have a fast connection so uploading them won't be much of a problem and if it is made as an option then people can decide or not whether to download them. I had a quick look at the files - how do know which file links up to each tech etc? It would be great if there was a way to point the program to look for completely different sound files to make it easy for it to be reinstalled....
                            'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                            'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

                            Comment


                            • #29
                              SITS,

                              Yes, it would be great if you could choose which files to use when running a game, but they are called by the game engine itself. Nonetheless, at least we can change the content of the files.

                              I've compacted the website and have 10 or so megs free if you'd like to start experimenting with the voice-overs. We could simply replace a few as we go along. I'll look into finding the pattern for soundfiles->techs.

                              I'm about to post a technical comparison list to the website. Expect it later today.

                              -Smack
                              Visit Aldebaran:Aldebaranweb

                              Comment


                              • #30
                                Are there any specific objectives for the various scenarios?
                                Delende est Ashcrofto

                                Comment

                                Working...
                                X