Just a quickie on the time scale.
I think considering each MissionYear to be something like a Week (or maybe even a Day) of WWII time might make a lot of stuff that seems rediculously unrealistic in CIV/SMAC much less so. It would also make the time ballparks more similar - that is, a game of SMAX is set up to go several hundreds of years, while WWII took just 5 or so - multiplied by 50 would be pretty close. This way resource accumulation/support and research stuff could use numbers like the current ones without the risk of some unforseen relationships between game elements destabilizing everything. Strangely, many of the movement allowances seem more reasonable as 1 Weeks worth than 1 Years worth; planes would still be a disconnect (although less so than currently), but land and sea movement would be closer to being realistic.
I think considering each MissionYear to be something like a Week (or maybe even a Day) of WWII time might make a lot of stuff that seems rediculously unrealistic in CIV/SMAC much less so. It would also make the time ballparks more similar - that is, a game of SMAX is set up to go several hundreds of years, while WWII took just 5 or so - multiplied by 50 would be pretty close. This way resource accumulation/support and research stuff could use numbers like the current ones without the risk of some unforseen relationships between game elements destabilizing everything. Strangely, many of the movement allowances seem more reasonable as 1 Weeks worth than 1 Years worth; planes would still be a disconnect (although less so than currently), but land and sea movement would be closer to being realistic.
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