As I'm letting the last scenario ideas ferment a bit for Aldebaran (which is essentially done), I thought I'd start on the (a?) Mod-Makers Manual for Alpha Centauri.
I'd like anyone to add chapter ideas here to this thread, and as this is essentially a collaborative effort, if anyone would like to write any of the chapters in their areas of expertise, that'd be great!
Here are the chapters I've thought of so far, in no particular order:
1. How to Create Custom Factions
a. The text files
b. The graphics
c. Playtesting
d. Posting and Publishing
2. Patching the Game
a. What is a Patch?
b. Understanding the various components of alphatext
c. Things to be wary about.
d. Existing Patches and what they do.
e. Playtesting
3. Creating a Whole New Game
a. What is a Mod / Variant?
b. Things to think about before you start.
c. Mastering the Alphatext
d. Things you can and can't do.
e. The Tech Tree, a tangled web.
f. Facilities
g. Secret Projects
h. The Units List: Power of Custom Units
i. Weapons/ Chassis/ etc.
j. Graphics: Limits and applications.
k. Everything Else: The Worldbuilder, special rules.
l. Social Engineering: Putting it all Together
m. Playtesting
n. Limits of SMAC mods.
o. Breaking the limits: Superfactions, Scenarios.
p. Scenarios in Detail
q. Posting and Publishing
Ok, that's enough for now. Again, if anyone wants to pick up and write a chapter, go ahead! Also, let me know what things I forgot here..I'm sure there are a few. Looking at it again, I think it won't be too hard to write.
Happy Crawlering,
-Smack
I'd like anyone to add chapter ideas here to this thread, and as this is essentially a collaborative effort, if anyone would like to write any of the chapters in their areas of expertise, that'd be great!
Here are the chapters I've thought of so far, in no particular order:
1. How to Create Custom Factions
a. The text files
b. The graphics
c. Playtesting
d. Posting and Publishing
2. Patching the Game
a. What is a Patch?
b. Understanding the various components of alphatext
c. Things to be wary about.
d. Existing Patches and what they do.
e. Playtesting
3. Creating a Whole New Game
a. What is a Mod / Variant?
b. Things to think about before you start.
c. Mastering the Alphatext
d. Things you can and can't do.
e. The Tech Tree, a tangled web.
f. Facilities
g. Secret Projects
h. The Units List: Power of Custom Units
i. Weapons/ Chassis/ etc.
j. Graphics: Limits and applications.
k. Everything Else: The Worldbuilder, special rules.
l. Social Engineering: Putting it all Together
m. Playtesting
n. Limits of SMAC mods.
o. Breaking the limits: Superfactions, Scenarios.
p. Scenarios in Detail
q. Posting and Publishing
Ok, that's enough for now. Again, if anyone wants to pick up and write a chapter, go ahead! Also, let me know what things I forgot here..I'm sure there are a few. Looking at it again, I think it won't be too hard to write.
Happy Crawlering,
-Smack
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