Does anybody know of a way to make chopper units less powerful than they currently are? I am aware that infantry get a +25% when attacking a base, and that interceptors get a -50% when attacking ground units. Is there any way of altering these so a chopper gets, say, a -50% for attacking a base? I'm keen to keep penetrators as the main anti-base air unit, and choppers as a battlefield-sweeping unit if possible.
I like their ability to attack multiple times per turn, but I think that it is currently being abused to empty cities quickly, when in a real life situation (or whatever the Chiron equivalent is) you would order a penetrator strike. Choppers seem to me to be the choice unit to clear a battlefield of hostiles (especially infantry units) and so I'd really like to give them a penalty vs base defenders. Anybody know how this can be done?
I like their ability to attack multiple times per turn, but I think that it is currently being abused to empty cities quickly, when in a real life situation (or whatever the Chiron equivalent is) you would order a penetrator strike. Choppers seem to me to be the choice unit to clear a battlefield of hostiles (especially infantry units) and so I'd really like to give them a penalty vs base defenders. Anybody know how this can be done?
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