Another problem with my Earth scenario. The past days, I've totally reworked the alphax.txt file. Almost nothing is the same! A brand new tech tree and SE system, almost all the facilities and SPs renamed and so on. And it works surprisingly well, that is, besides some minor details and a few SMAX crashes...
There is one problem though I can't seem to solve.
I need to change the basic unit types for several reasons. But no matter what I do, renaming them, changing their prerequisite, altering their weapon, armour and such, they still stay exactly the same in the game. Nor can I add new basic unit types to the list (and yes, I do increase the number '23' when I add a unit).
This is quite disastrous for my scenario, 'cause it's quite... "unrealistic" when you suddenly see a mind worm or a spore launcher destroy your tile improvements on Earth. Also, I don’t want colony pods to be available until the discovery of the technology “Ocean Colonization”. But I can’t delete the “colony pod” unit!
So, does anyone know a solution to this problem? In case you do, please reply.
M@ni@c
There is one problem though I can't seem to solve.
I need to change the basic unit types for several reasons. But no matter what I do, renaming them, changing their prerequisite, altering their weapon, armour and such, they still stay exactly the same in the game. Nor can I add new basic unit types to the list (and yes, I do increase the number '23' when I add a unit).
This is quite disastrous for my scenario, 'cause it's quite... "unrealistic" when you suddenly see a mind worm or a spore launcher destroy your tile improvements on Earth. Also, I don’t want colony pods to be available until the discovery of the technology “Ocean Colonization”. But I can’t delete the “colony pod” unit!
So, does anyone know a solution to this problem? In case you do, please reply.
M@ni@c
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