I have noticed while making custom factions some things regarding the AI personality. The following can make the AI more or less agressive regardless of the agression rating (-1, 0 or 1):
Conquer - very similar to putting 0.6-0.8 on the agressiveness scale
Explore - similar to putting 0.4-0.6 on the scale
Discover - similar to putting 0.2-0.4
Build - similar to putting 0-0.2
Then add or take away the pacifist/aggressive rating (eg for Gaians = 0.4/0.6 - 1 = -0.4/0.6, ie. peaceful, but not as much as a -1, 0,0,0,0 personality would give.
Also I've noticed that an AI with -1,1,0,0,0 is very nice in very early game and signs Treaties with everyone. Later on they reject trade and act really *****y so I am forced to pronounce Vendetta on them on the grounds of unsubmissive behaviour !
Thoughts? Am I wrong?
Conquer - very similar to putting 0.6-0.8 on the agressiveness scale
Explore - similar to putting 0.4-0.6 on the scale
Discover - similar to putting 0.2-0.4
Build - similar to putting 0-0.2
Then add or take away the pacifist/aggressive rating (eg for Gaians = 0.4/0.6 - 1 = -0.4/0.6, ie. peaceful, but not as much as a -1, 0,0,0,0 personality would give.
Also I've noticed that an AI with -1,1,0,0,0 is very nice in very early game and signs Treaties with everyone. Later on they reject trade and act really *****y so I am forced to pronounce Vendetta on them on the grounds of unsubmissive behaviour !
Thoughts? Am I wrong?
Comment