Hiya I'm hoping that some of you good people can give me some ideas about how to buff the factions a bit. I don't want to change the social stats, rather give free special abilities or facilities upon discovery of certain techs. I want them to play to be fitting to the faction style and play to its strengths while not being overpowered in comparison.
So far I have added:
Spartan units getting the trained special ability after they learn Int Integ
Giains getting super formers with AEE
Pirates getting amph pods with Doc initiative
I haven't spent long thinking about this but I was also mulling over the idea of free energy banks for Morgan/Fusion labs for Zak/police units for Yang or Lal (non lethal methods) but think they will be too strong.
Anway I would love to hear your thoughts and suggestions.
So far I have added:
Spartan units getting the trained special ability after they learn Int Integ
Giains getting super formers with AEE
Pirates getting amph pods with Doc initiative
I haven't spent long thinking about this but I was also mulling over the idea of free energy banks for Morgan/Fusion labs for Zak/police units for Yang or Lal (non lethal methods) but think they will be too strong.
Anway I would love to hear your thoughts and suggestions.
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