Hi, been lurking for a couple days, and I thought I'd make an accout so I can ask a question.... there are a few things I think should be different about combat and how unit equipment works:
*Unit HP should be determined by armor, not reactor... that's pretty obvious, at least to me... say, like 10 HP standard, and add an additional 5 for each level of armor?
*Regardless of which unit is attacking and which is defending, both should use their weapons to do damage. I mean, how exactly is my hull plating going to damage you?
*Reactor should determine how fast a weapon recharges... I was thinking a square root formula, so if Unit A has a fission plant (power 1) while Unit B has a fusion reactor (power 2), then Unit B would shoot sqrt(2)=about 1.4 times for every 1 shot Unit A gets. If A is fission and B is singularity, it would be 2:1, etc.
*bigger reactors should be more expensive, not less like it sometimes is
*non-combat units should always lose... and not do any damage... I mean, how exactly is a transport foil or a former shooting back?
*cruisers should move slower than hovercraft... that's how it works in real life, at least. Is is possible to make it so Doctrine: Flexibility gives you cruisers, while Doc Initiative gives you foils? That way the foil (which would now have the speed advantage) would come later in the game, but the cruiser would still be useful as a transport because it could hold more.
*just a suggestion... is there any way to add weight limits to different chassis? So, for example, make it so Infantry can only use gatling lasers or less, and for any bigger weapon you'd need a heavier chassis?
*along the same vein: is it possible to give certain chassis different HP modifiers, so for example a rover would have 2x as much HP as an infantry with the same other equipment?
That's all I can think of at the moment... I'm sure I'll think of more, and if I do I'll add them to the bottom of the thread. If anyone out there knows how to accomplish any (or preferrably all) of these, please let me know.
Oh, and one other thing. I'd really like to be able to look at (and print out) a jpg or gif that shows the whole tech tree, so I can find the tech I need and trace backward to see the quickest path to it, without going back and forth through the datalinks and only seeing one tech at a time. I could do it myself, but I'm just... lazy
*Unit HP should be determined by armor, not reactor... that's pretty obvious, at least to me... say, like 10 HP standard, and add an additional 5 for each level of armor?
*Regardless of which unit is attacking and which is defending, both should use their weapons to do damage. I mean, how exactly is my hull plating going to damage you?
*Reactor should determine how fast a weapon recharges... I was thinking a square root formula, so if Unit A has a fission plant (power 1) while Unit B has a fusion reactor (power 2), then Unit B would shoot sqrt(2)=about 1.4 times for every 1 shot Unit A gets. If A is fission and B is singularity, it would be 2:1, etc.
*bigger reactors should be more expensive, not less like it sometimes is
*non-combat units should always lose... and not do any damage... I mean, how exactly is a transport foil or a former shooting back?
*cruisers should move slower than hovercraft... that's how it works in real life, at least. Is is possible to make it so Doctrine: Flexibility gives you cruisers, while Doc Initiative gives you foils? That way the foil (which would now have the speed advantage) would come later in the game, but the cruiser would still be useful as a transport because it could hold more.
*just a suggestion... is there any way to add weight limits to different chassis? So, for example, make it so Infantry can only use gatling lasers or less, and for any bigger weapon you'd need a heavier chassis?
*along the same vein: is it possible to give certain chassis different HP modifiers, so for example a rover would have 2x as much HP as an infantry with the same other equipment?
That's all I can think of at the moment... I'm sure I'll think of more, and if I do I'll add them to the bottom of the thread. If anyone out there knows how to accomplish any (or preferrably all) of these, please let me know.
Oh, and one other thing. I'd really like to be able to look at (and print out) a jpg or gif that shows the whole tech tree, so I can find the tech I need and trace backward to see the quickest path to it, without going back and forth through the datalinks and only seeing one tech at a time. I could do it myself, but I'm just... lazy
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