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  • Two newb questions

    I have two quick questions about SMAX modding, specifically starting and world generation:

    1. What, if anything, controls the number of colony pods you get when starting out? I hate starting with only one colony pod while the AI all get 2. I'd love to lock this to 1.

    2. Is there ANY freaking way of removing/disabling/neutering that stupid Jungle? I hate it. With a passion.


    Thanks!

  • #2
    arid worlds never seem to have the monsoon jungle for me, no idea about the colony pods.

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    • #3
      Number of starting colony pods depends on difficulty level, as far as I noticed, but I mostly play on transcend for longer time now. AI is not very challenging in this game.

      On transcend all "human" players (both human and AI, not progenitors) should get 2 colony pods. When you have not selected "flexible start" option, one should be already used for HQ base in the first turn. With flexible start all get 2 colony pods and a scout (or rover if having Doctrine Mobility like Spartans) and possibly more units from faction file bonuses, like Data angels get probe team.
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