What I'm wondering about is if there has ever been an extended discussion about an alternate faction set that seeks to achieve the same rough balance of the original seven, but mixes around the aggression levels not only at a "game rules" level, but also at a conceptual level. For example, one could have the religious faction have a different set of bonuses and penalties that turns them into a pacifist builder faction, but is still thematically appropriate. The economist faction could be turned into an aggressive land grabber. I'm not sure what you could do with the internal security obsessives... which is why I'm posting this.
I don't feel the need to drag the forum into a rehashing of old ideas, so if this has been discussed before, can someone point me to an old thread? I'd search for it myself, but I have no idea what keywords to use. There are a zillion "new factions" threads, not necessarily along the lines of what I have in mind.
I don't feel the need to drag the forum into a rehashing of old ideas, so if this has been discussed before, can someone point me to an old thread? I'd search for it myself, but I have no idea what keywords to use. There are a zillion "new factions" threads, not necessarily along the lines of what I have in mind.
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