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[C4:AC] SMAC Facility status.. Mark here when you add to mod

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  • #31
    Hologram Theatre: XML complete
    PRereq: PLanetary Networks
    Cost:60
    Happiness +2
    as of v.0209
    Come visit the SMAC Mod
    You can download the latest mod by
    http://code.google.com/p/civ4smac/
    Fan of the original SMAC? join us and help

    Comment


    • #32
      Sky Hydroponics Lab: XML Partial
      Prereq: ORbital Spaceflight
      Prereq building: aerospace complex
      Cost:120

      NEED:

      -allow us to change food + 1 food per square in all cities
      (ie. GLOBALYIELD CHANGE TAG similar to yield change but GLOBAL!! I think that it might be too overpowered so perhaps an extra 20% global food change would suffice)

      -Reduce the bonus by half for all bases without aerospace complex

      - to make it base independent, so if a base is captured, the bonus remains (could also be that each orbital has a land based control unit, and if a base is captured, the orbital pod self destructs to prevent being used by enemy I think the latter is cooler as it allows a way to destroy orbital advantages from the ground.)
      -Unlimited number can be built
      Come visit the SMAC Mod
      You can download the latest mod by
      http://code.google.com/p/civ4smac/
      Fan of the original SMAC? join us and help

      Comment


      • #33
        ORbital Defence Pod: incomplete
        PRereq: Self-aware MAchines
        prereq building: aerospace complex
        destroyed when base captured by enemy
        immune to nuclear attack (control centre built in deep bunker)
        COst 120

        NEED: 50% chance missle is destroyed
        -orbital defense pod is destroyed when destroys a missle
        Perhaps we can model the system on SDI.
        Come visit the SMAC Mod
        You can download the latest mod by
        http://code.google.com/p/civ4smac/
        Fan of the original SMAC? join us and help

        Comment


        • #34
          Nessus Mining Station: Incomplete
          Prereq Tech: Self-aware machines
          Prereq building: Aerospace Complex
          destroyed when base captured by enemy
          Immune to nuclear attack(control centre bult in deep bunker)

          Cost : 120
          NEED: Global yield modifiers tag
          and unlimited number can be built
          benefit is halved if no aerospace complex
          Come visit the SMAC Mod
          You can download the latest mod by
          http://code.google.com/p/civ4smac/
          Fan of the original SMAC? join us and help

          Comment


          • #35
            ORbital Power Transmitter: INCOMPLETE
            PRereq : advanced space flight
            Prereq bulding : aerospace complex
            destroyed when base captured by enemy
            Immune to nuclear attack(control centre bult in deep bunker)

            COst: 120
            Cost : 120
            NEED: Global yield modifiers tag (energy)
            and unlimited number can be built
            benefit is halved if no aerospace complex

            NEED:
            Come visit the SMAC Mod
            You can download the latest mod by
            http://code.google.com/p/civ4smac/
            Fan of the original SMAC? join us and help

            Comment


            • #36
              Skunkworks: Incomplete
              Prereq tech: Advanced Subatomic Theory
              Cost:60

              NEED: IMPLEMENT PROTOTYPES,
              Building prototype units at this base does not cost extra minerals.
              Come visit the SMAC Mod
              You can download the latest mod by
              http://code.google.com/p/civ4smac/
              Fan of the original SMAC? join us and help

              Comment


              • #37
                Aerospace Complex: XML COMPLETE
                Prereq: Doctrine airpower
                COst :80
                +1 Trade Route
                Allows construction of orbitals
                +2 experience air units
                +20% defense from air bombardement
                as of v0.209
                Come visit the SMAC Mod
                You can download the latest mod by
                http://code.google.com/p/civ4smac/
                Fan of the original SMAC? join us and help

                Comment


                • #38
                  STOCKPILE ENERGY: INCOMPLETE

                  Need to be able to change: Tag>TXT_KEY_PROCESS_CONVERTS
                  [ICON_BULLET]Converts %d1_Mod%% of %F2_Type1 to %F3_Type2

                  into stockpile energy- converts 100% production into Energy
                  Come visit the SMAC Mod
                  You can download the latest mod by
                  http://code.google.com/p/civ4smac/
                  Fan of the original SMAC? join us and help

                  Comment


                  • #39
                    Sorry for intrusion, but
                    Originally posted by Gavin Berchler
                    BIOLOGY LAB: XML COMPLETE
                    Prereq tech: Centauri empathy
                    Cost: 60
                    +25% labs
                    as of v.0209
                    Why is it so simplified? In SMAC biolab adds 2 lab (or 2 beakers in Civ4 terms) to the base value, converts planet blight into a food bacteria and adds +2 to NL lifecycle.

                    And IMHO genejack factory should also cause -1 happines as it does generate 1 drone in SMAC.

                    Comment


                    • #40
                      Thats exactly the feedback I wanted Thanks!!!

                      The genejack factory does do -1 happiness, but I forgot to stick it here.
                      Insted of adding 2 beakers, I added 25%. I will note it down in the NEED section
                      Have added NL
                      Not sure how we can deal with planet blight being converted into food, however maybe someone can advise that.

                      Thanks for the help.. and please guys and girls give me as much feedback like that as possible!
                      Last edited by Gavin Berchler; January 8, 2007, 10:36.
                      Come visit the SMAC Mod
                      You can download the latest mod by
                      http://code.google.com/p/civ4smac/
                      Fan of the original SMAC? join us and help

                      Comment


                      • #41
                        Feedback is one thing, but wrestling through numerous threads with lots of things you seem busy to implement is a whole other magnitude.

                        In other news, I asked the famous cityset modeler over at CFC if he is interested in modelling SMAC citysets... waiting on a response now...
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • #42
                          A

                          Originally posted by Gavin Berchler
                          Skunkworks: Incomplete
                          Prereq tech: Advanced Subatomic Theory
                          Cost:60

                          NEED: IMPLEMENT PROTOTYPES,
                          Building prototype units at this base does not cost extra minerals.
                          Is the "prototype" concept already implemented by you? AFAIK this concept simply doens't exist in Civ4 vanilla...
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #43
                            Nice Work Geo... I hope he can model it for us.

                            -regarding the threads. I have put an open to-do list for anyone who can and wants to pick up a point and move with it. I am not planning on doing everything myself...

                            Regarding the prototype... in smac the first unit of every type would cost more. Once you had built the first Unit "prototype" subsequent units would be cheaper...
                            Last edited by Gavin Berchler; January 8, 2007, 11:58.
                            Come visit the SMAC Mod
                            You can download the latest mod by
                            http://code.google.com/p/civ4smac/
                            Fan of the original SMAC? join us and help

                            Comment


                            • #44
                              Yeah, I know of that in SMAC proper, but simply pointed out that in Civ4 this concept doesn't exist, thus needs to be implemented in order to have the Skunkworks a function.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • #45
                                Moved to the google wiki see there for updates
                                Come visit the SMAC Mod
                                You can download the latest mod by
                                http://code.google.com/p/civ4smac/
                                Fan of the original SMAC? join us and help

                                Comment

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