The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
[C4:AC] SMAC Facility status.. Mark here when you add to mod
Sky Hydroponics Lab: XML Partial
Prereq: ORbital Spaceflight
Prereq building: aerospace complex
Cost:120
NEED:
-allow us to change food + 1 food per square in all cities
(ie. GLOBALYIELD CHANGE TAG similar to yield change but GLOBAL!! I think that it might be too overpowered so perhaps an extra 20% global food change would suffice)
-Reduce the bonus by half for all bases without aerospace complex
- to make it base independent, so if a base is captured, the bonus remains (could also be that each orbital has a land based control unit, and if a base is captured, the orbital pod self destructs to prevent being used by enemy I think the latter is cooler as it allows a way to destroy orbital advantages from the ground.)
-Unlimited number can be built
Come visit the SMAC Mod
You can download the latest mod by
http://code.google.com/p/civ4smac/
Fan of the original SMAC? join us and help
ORbital Defence Pod: incomplete
PRereq: Self-aware MAchines
prereq building: aerospace complex
destroyed when base captured by enemy
immune to nuclear attack (control centre built in deep bunker)
COst 120
NEED: 50% chance missle is destroyed
-orbital defense pod is destroyed when destroys a missle
Perhaps we can model the system on SDI.
Come visit the SMAC Mod
You can download the latest mod by
http://code.google.com/p/civ4smac/
Fan of the original SMAC? join us and help
Nessus Mining Station: Incomplete
Prereq Tech: Self-aware machines
Prereq building: Aerospace Complex
destroyed when base captured by enemy
Immune to nuclear attack(control centre bult in deep bunker)
Cost : 120
NEED: Global yield modifiers tag
and unlimited number can be built
benefit is halved if no aerospace complex
Come visit the SMAC Mod
You can download the latest mod by
http://code.google.com/p/civ4smac/
Fan of the original SMAC? join us and help
ORbital Power Transmitter: INCOMPLETE
PRereq : advanced space flight
Prereq bulding : aerospace complex
destroyed when base captured by enemy
Immune to nuclear attack(control centre bult in deep bunker)
COst: 120
Cost : 120
NEED: Global yield modifiers tag (energy)
and unlimited number can be built
benefit is halved if no aerospace complex
NEED:
Come visit the SMAC Mod
You can download the latest mod by
http://code.google.com/p/civ4smac/
Fan of the original SMAC? join us and help
Aerospace Complex: XML COMPLETE
Prereq: Doctrine airpower
COst :80
+1 Trade Route
Allows construction of orbitals
+2 experience air units
+20% defense from air bombardement
as of v0.209
Come visit the SMAC Mod
You can download the latest mod by
http://code.google.com/p/civ4smac/
Fan of the original SMAC? join us and help
Originally posted by Gavin Berchler
BIOLOGY LAB: XML COMPLETE
Prereq tech: Centauri empathy
Cost: 60
+25% labs
as of v.0209
Why is it so simplified? In SMAC biolab adds 2 lab (or 2 beakers in Civ4 terms) to the base value, converts planet blight into a food bacteria and adds +2 to NL lifecycle.
And IMHO genejack factory should also cause -1 happines as it does generate 1 drone in SMAC.
The genejack factory does do -1 happiness, but I forgot to stick it here.
Insted of adding 2 beakers, I added 25%. I will note it down in the NEED section
Have added NL
Not sure how we can deal with planet blight being converted into food, however maybe someone can advise that.
Thanks for the help.. and please guys and girls give me as much feedback like that as possible!
-regarding the threads. I have put an open to-do list for anyone who can and wants to pick up a point and move with it. I am not planning on doing everything myself...
Regarding the prototype... in smac the first unit of every type would cost more. Once you had built the first Unit "prototype" subsequent units would be cheaper...
Yeah, I know of that in SMAC proper, but simply pointed out that in Civ4 this concept doesn't exist, thus needs to be implemented in order to have the Skunkworks a function.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Comment