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[C4:AC] Release planning thread

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  • [C4:AC] Release planning thread

    I have merged my changes with the source code from sourceforge. The only changes that have been made are under the assets folder in sourceforge, however there are over 700 changes made mostly labels.

    Units and facilities have also been added.

    It has been tested to 30 turns and works great

    Please can you upload to sourceforge....

    Last edited by Gavin Berchler; January 7, 2007, 02:18.
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  • #2
    Developer access is sufficient to commit, admins can add and remove developers atleast thats how it normaly works.
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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    • #3
      thanks for that... as you can see I don't have devloper access......

      use bugmenot.com so you don't have to register to download. otherwise suggest another way i can send you a 31meg file!
      Come visit the SMAC Mod
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      • #4
        I don't think it's necessary to register if you provide us with the direct link of the download. Meaning sent this YouSendIt file to yourself, and paste the link on the forum. (if you haven't done that already I mean)
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • #5
          that's what I did!! I don't work for yousendit.com I am not trying to make it hard for you.. am just trying to send you a file.

          you can use bugmenot.com if you don't want to register
          Last edited by Gavin Berchler; January 7, 2007, 03:42.
          Come visit the SMAC Mod
          You can download the latest mod by
          http://code.google.com/p/civ4smac/
          Fan of the original SMAC? join us and help

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          • #6
            Okay... must be because of the size of the download then. I never had to register before when using YouSentIt.

            And thanks for the bugmenot tip. Had never heard of it before. Dl'ing now...
            Last edited by GeoModder; January 7, 2007, 04:38.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #7
              Its ok I did it myself. Please can everyone update their versions..
              Come visit the SMAC Mod
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              Fan of the original SMAC? join us and help

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              • #8
                Can we have a 208 to download
                You have two choices in life; Explore and learn or Vegetate.
                There is a reason for everything.

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                • #9
                  its onsourceforge... just pull it down...
                  Come visit the SMAC Mod
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                  • #10
                    We should create a normaly downloadable package (under the download tab) so people who dont know CVN (most average users) can grab a copy, it oforse wond include sorce just a ready to play Mod.
                    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                    • #11
                      there isn't really enough to get any useful feedback yet. I think we shoujld post it once we have the units facilities and specialwonders functionally complete as much as possible. art and civilopedia and sounds can come later. once we reach that stage.. then letting users play will give them a better idea and give them a way to provide useful feedback..
                      Come visit the SMAC Mod
                      You can download the latest mod by
                      http://code.google.com/p/civ4smac/
                      Fan of the original SMAC? join us and help

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                      • #12
                        Well lets make this a Release planning thread. (Can the mods change the thead name prehaps?)

                        Last release was 2.07 and is hosted on Poly, I think we could as a first step make it avalible on SF just for continuity. Then when we are ready make all subsiquent releases their which our download links here will just pipe too. It also makes it eay to grab prior releases for backward bug testing.

                        2.08 release should happen when he have ammassed a sufficent level of content change over what we currently have either in code, art, XML or some combination of them. Gavin can you give us an idea of what you changed with that last asset addition? Code wise it dosn't look like much has happened, once I iron out my tecnical issues I can whip up some nice effects that should be sufficient to give us the critical mass for another release. Dose anyone else have anything in the pipeline that might be ready in a 2 week time frame? how about a month?
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                        • #13
                          Impaler They are point releases.. The last version was v0.207.
                          I think we shold work to 0.3.

                          I have done quite a lot of the facilities and the wonders. I have rethought the unit system I was using and it seems much better.

                          I have left notes for you guys under the NEEDS portion for the wonder/facilities which will give you a few things to complete using sdk/python.

                          All the changes I have made to do date have all been xml changes so as not to conflict with you guys.

                          I have put v0.209 onto the google code site so you guys can preview it. I am going to complete the units section and bundle that in under v2.10.
                          Last edited by Gavin Berchler; January 8, 2007, 19:40.
                          Come visit the SMAC Mod
                          You can download the latest mod by
                          http://code.google.com/p/civ4smac/
                          Fan of the original SMAC? join us and help

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                          • #14
                            I dont think its nessary for us to review before commiting changes so long as were responsible enough to check that the changes arn't damaging. With XML changes the XML validations on loading will do 90% of the checking for you. Changes in the DLL require quite a bit more stability testing though. It looks like Blake and I will be the main coders, if your going to stick with just XML changes I'd say go for it after your confident, if your going to do code and you dont feel confident Blake or I can take a look first.

                            Given that the SF is now uptodate do we keep this Google repository anymore? Is is just a doubling up of efforts to be maintaining two different repositories? Could one or more branches on the SF handle our needs? What kind of strategy do we use managing said branches (flying fish perhaps)?
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                            • #15
                              I am fine with you guys doing the sdk and python stuff. my plan is to move onto the artwork side once the xml is done.

                              what I ask you is that you try not to hardcode in too much stuff.. try to focus on adding thing which can be done via xml... eg for planetary transit system.. have an extra tag such as iMinimumbasepop or for the hab complex have an entry in building.xml for ibase populationlimit thus we can use the same tag to complete the other buildings that modify population limits.

                              I am going to hold onto the google and use it as my own svn. that way also if we have prob with the other we have a backup.

                              I would challenge you guys to get the facilites and wonders working as intended by the endo of the month
                              Last edited by Gavin Berchler; January 8, 2007, 22:15.
                              Come visit the SMAC Mod
                              You can download the latest mod by
                              http://code.google.com/p/civ4smac/
                              Fan of the original SMAC? join us and help

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