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[C4:AC] Features? (Religion, resources, etc.)

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  • #31
    Great Ideologues - maybe even Great Psych Chaplains or something - form the relvant GP, obviously.

    Buildings to spread ideology - think tanks. Propaganda outfits.

    Also, probe teams and such.

    The probe SE rating can do double duty to monitor the spread of ideologies.

    Shrines can be formalized as proper-nouned organizations or Secret Project-type thingers: for Egalitarianism, say, there's the United Workers of Planet wonder, the city of which promptly starts collecting union dues from across the map.

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    • #32
      Aha!

      "Psych Chapel." It serves as a center for counseling, state ceremonies, citizen-peer mediation, moral education, and generalized brainwashing. Less drones, more culture, and lets you turn a worker into a psych chaplain.

      A Think Tank, which serves as a pretty close analogue to a monastery, serves as a center for philosopical research and a sort of memetic warfare comand center.

      Later on, psi should combine with ideology to allow for really advanced forms of brainwashing, somehow.

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      • #33
        I like the ideologies replacing religions.

        Maybe have certain ideologies provide differnt bonuses / penalties depending on your civics and faction?

        Sort of, the equality civic providing 2 drones to cities if your economy is free market, but 2 happy faces if you are a democracy...
        Indifference is Bliss

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        • #34
          Precisely!

          With my own suggested ideologies and social models. we'd have something like:

          Equality likes Democratic government, Planned economics, and Cooperative labor.

          Individuality likes Free Market economics, a Liberal legal system, and Petit labor.

          Hierarchy likes a Charismatic Dictatorship for government, Slave labor, and Traditional values.

          Security likes a Charismatic Dictatorship, a Total Surveillance legal system, and Power values.

          Transhumanism likes Cybernetic government, Biospecialist labor, and (some other high-tech social model).

          And so on and such forth.

          I'm beginning to rethink my ideologies a bit; "Romanticism" feels insufficiently concrete - Romanticism for what? Romanticizing Progenitor culture and trying to live "as the ancients did" seems a bit more interesting to me, and can be made more concrete through the fluff. Whether Progress should be Rationalism, or if they should be two separate ideologies, is a tough one for me. And of course all the social preferences of them can be questioned. (And of course, those who want the ideologies to line up with specific factions still might be able to convince me; I dunno.) Expect a post on all this soon.

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          • #35
            I like it.

            Romanticizing can be Monarchy, Free Market, Individualistic

            Dollar - No Government, Free Market, Slave Labor
            You have two choices in life; Explore and learn or Vegetate.
            There is a reason for everything.

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            • #36
              If we were really going to do "Romanticism" as its typical political expressions on Earth have tended towards, I'd call it as Charismatic Dictatorship gov't/Green economics/Traditional values.

              But Romanticism in its classical expression is just Hierarchical politics with better aesthetics. Maybe Hierarchy can be renamed Romanticism so they can all be changed over to -isms: Egalitarianism, Individualism, Romanticism, &c.

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              • #37
                I like these ideas.

                I'd like to see each faction start off with its own special technology [which can be coded to give them any faction bonuses cIV doesn't like otherwise], that can't be researched, which founds their ideology.

                Then they spread only their own values. So they're called "Planet Cult" or "Hive Mind", "Christianity", "Morganism"(?) instead of Islam, etc.

                Then the temples and whatnot are basically boosts to the faction's bonuses. I like this since it would mean, for example, you get a mixing of factions who want to work closely together, e.g. Hive works with Uni, gets Uni ideology spreading, gets to build:

                Planet Institute [temple]
                Planet College [monastery]
                Planet Academy [cathedral etc.]

                which all give increasing bonuses based around the Uni's faction bonuses.

                and the University of Planet could be the "holy building" you get from the great "prophet" [change all prophet to visionary/harbinger?].

                All sorts of these are mentioned in the fluff and quotes, and we can separate them from the Rec Commons, so you'd have U.N. Library, Hive Feeding Bay, Spartan Arena, Gaian Conservatory, Covenant Church, Data Angel Safe Haven... Pirate Tavern, Morgan Boutique/Mall/Shopping Complex

                It would be fun coming up with all these names, 3 for each faction, and then building a little bit of another faction into your own, getting a bit of their bonuses and helping to specialise your cities.

                Also each faction's founding prophet building could give something instead of gold, like the Free Drones gain for knowing they're helping to free the world, the University getting +Research, Morgan +energy etc.

                It'd make more sense that way, with factions wanting to spread their own ideologies. And it'd mean it's more even, so a faction's city wouldn't have a rival ideology before its own, all starting with their own.

                So it doesn't get crazy, have each base limited to building only one type of ideology building tree per city. It'd be a fun way of specialising them.

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