I will start working on early buildings soon. Here I will list my progress, pose questions, ...
1. If anyone wants to help me they are welcome to, the work could easily be split up (i.e into editing buildings and datalinks/civilopedia entries).
2.text keys etc.
I will use a similar method to Rubin with his techtree, writing full names. So there will be
BUILDINGCLASS_RECYCLING_TANKS
oh, and I will do
BUILDINGCLASS_CHILDRENS_CRECHE
as I don't know how XML/python will handle <'s>
3. graphics
3.1 map:
The way buildings show on the map is the *.nif file in the ArtDefines_Building.xml , right?
We haven't got any files for this, so what do we do? Turn off buildings on the map (if possible)?
3.2 buttons
Art/Interface/Buttons/Buildings_Atlas.dds,6,5
where is this? and how do I get it to link to any file I want?
4. flavors
Civ4 has flovors for every building (SMAX only for SPs, I could just put in what I think is right and then post a list that you can comment on, if that's ok.
5. Maintainance
doesn't exist so far, senethro suggested putting it in the files, but as a comment, so we would have
<--!iBuildingMaintainance>1-->
which does nothing until someone puts in the fundtion via python.
Some Buildings are free later, so that would be another function
<--!TechFreeMaintainance/-->
but mabe we leave that out, beacsue it's only for 3 buildings or so anyways.
6. can anyone tell me what
fVisibilityPriority
does?
1. If anyone wants to help me they are welcome to, the work could easily be split up (i.e into editing buildings and datalinks/civilopedia entries).
2.text keys etc.
I will use a similar method to Rubin with his techtree, writing full names. So there will be
BUILDINGCLASS_RECYCLING_TANKS
oh, and I will do
BUILDINGCLASS_CHILDRENS_CRECHE
as I don't know how XML/python will handle <'s>
3. graphics
3.1 map:
The way buildings show on the map is the *.nif file in the ArtDefines_Building.xml , right?
We haven't got any files for this, so what do we do? Turn off buildings on the map (if possible)?
3.2 buttons
Art/Interface/Buttons/Buildings_Atlas.dds,6,5
where is this? and how do I get it to link to any file I want?
4. flavors
Civ4 has flovors for every building (SMAX only for SPs, I could just put in what I think is right and then post a list that you can comment on, if that's ok.
5. Maintainance
doesn't exist so far, senethro suggested putting it in the files, but as a comment, so we would have
<--!iBuildingMaintainance>1-->
which does nothing until someone puts in the fundtion via python.
Some Buildings are free later, so that would be another function
<--!TechFreeMaintainance/-->
but mabe we leave that out, beacsue it's only for 3 buildings or so anyways.
6. can anyone tell me what
fVisibilityPriority
does?
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