And creative topic naming?
Anyway, I've completed stripping out the Civ4 stuff, the Civ4 Techs, Units, Factions, buildings. leaving just a few in, like settler worker and warrior so the game can still actually start. All the civics and terrain improvements are still in, minus tech requirements. Also, it's using the intial tech tree made by Rubin.
And after the great stripping start it did, with only a couple of XML errors as the game loaded (past the leader select and all that jazz, blasted Civ4FormationsInfos.XML, I'll be having nightmares about that... *shudder*). Once in the game, within a few turns I'd founded Judaism and won the space race. Kickass .
(Okay, so apparentely you win the space race when you have no more spaceship components to build, and when there aren't any to build in the first place...)
Next on the Agenda will be replacing the Civics with all the SE. That will actually put everything in place to make the factions, since factions need starting techs (which I already have thanks to Rubin), and default Civic settings. Ofcourse I'll only be making the extremely barebone framework, basically so the connections can be made. Planetary Networks enabling planned and such.
Civ4FormationsInfos.XML
And it's still scary after it's been pretty-printed.
Anyway, I've completed stripping out the Civ4 stuff, the Civ4 Techs, Units, Factions, buildings. leaving just a few in, like settler worker and warrior so the game can still actually start. All the civics and terrain improvements are still in, minus tech requirements. Also, it's using the intial tech tree made by Rubin.
And after the great stripping start it did, with only a couple of XML errors as the game loaded (past the leader select and all that jazz, blasted Civ4FormationsInfos.XML, I'll be having nightmares about that... *shudder*). Once in the game, within a few turns I'd founded Judaism and won the space race. Kickass .
(Okay, so apparentely you win the space race when you have no more spaceship components to build, and when there aren't any to build in the first place...)
Next on the Agenda will be replacing the Civics with all the SE. That will actually put everything in place to make the factions, since factions need starting techs (which I already have thanks to Rubin), and default Civic settings. Ofcourse I'll only be making the extremely barebone framework, basically so the connections can be made. Planetary Networks enabling planned and such.
Civ4FormationsInfos.XML
And it's still scary after it's been pretty-printed.
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