I did a quick attempt at modifying the sunny terrain of Civilization IV into a more "Planet-like" appearance. I changed only 3 files to see if the results would be any good:
desertblend.dds
plainsblend.dds
grassblend.dds
At first I used the default texture, changing the Red/Green/Blue values for the entire texture. While this may be a good approach, it turns out that I am no good at balancing the color values to produce a "balanced" look. Hence, I went with the original SMACX textures instead (found in the texture.pcx file).
Here's an example of the result. (Moist tiles in bottom left (plains); rainy tiles in bottom right (grassland); arid tiles in the top center (desert).)
desertblend.dds
plainsblend.dds
grassblend.dds
At first I used the default texture, changing the Red/Green/Blue values for the entire texture. While this may be a good approach, it turns out that I am no good at balancing the color values to produce a "balanced" look. Hence, I went with the original SMACX textures instead (found in the texture.pcx file).
Here's an example of the result. (Moist tiles in bottom left (plains); rainy tiles in bottom right (grassland); arid tiles in the top center (desert).)
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